selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="JPN_player01" wing:t="JPN_player02" wing:t="JPN_player03" wing:t="JPN_player04" wing:t="JPN_player05" wing:t="JPN_player06" wing:t="JPN_player07" wing:t="JPN_player08" wing:t="JPN_player09" wing:t="JPN_player10" wing:t="JPN_player11" wing:t="JPN_player12" wing:t="JPN_player13" wing:t="JPN_player14" wing:t="JPN_player15" wing:t="JPN_player16" wing:t="JPN_player17" wing:t="JPN_player18" wing:t="JPN_player19" wing:t="JPN_player20" wing:t="JPN_player21" wing:t="JPN_player22" wing:t="JPN_player23" wing:t="JPN_player24" wing:t="JPN_player25" wing:t="JPN_player26" wing:t="JPN_player27" wing:t="JPN_player28" wing:t="JPN_player29" wing:t="JPN_player30" wing:t="JPN_player31" wing:t="JPN_player32" } player_teamB{ army:i=2 wing:t="USA_player01" wing:t="USA_player02" wing:t="USA_player03" wing:t="USA_player04" wing:t="USA_player05" wing:t="USA_player06" wing:t="USA_player07" wing:t="USA_player08" wing:t="USA_player09" wing:t="USA_player10" wing:t="USA_player10" wing:t="USA_player11" wing:t="USA_player12" wing:t="USA_player13" wing:t="USA_player14" wing:t="USA_player15" wing:t="USA_player16" wing:t="USA_player17" wing:t="USA_player18" wing:t="USA_player19" wing:t="USA_player20" wing:t="USA_player21" wing:t="USA_player22" wing:t="USA_player23" wing:t="USA_player24" wing:t="USA_player25" wing:t="USA_player26" wing:t="USA_player27" wing:t="USA_player28" wing:t="USA_player29" wing:t="USA_player30" wing:t="USA_player31" wing:t="USA_player32" } mission{ name:t="US_fleet_vs_JPN_attacker2" type:t="singleMission" level:t="levels/water.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="7" weather:t="good" scoreLimit:i=50000 deathPenaltyMul:r=0 allowEmptyTeams:b=yes missionType{ _Dom:b=yes _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes starts{ isCategory:b=yes is_enabled:b=yes start_setting{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Japanese_air_fleet" spawnEffect:b=yes isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="JPN_respawn_point_air01" team:t="A" tags{ air:b=yes helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="USA_SHIP" spawnEffect:b=yes isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="USA_respawn_point_ship01" team:t="B" tags{ ship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="USA_CARRIER_LAUNCH" spawnEffect:b=yes isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="carrier01" target:t="carrier02" target:t="carrier03" team:t="B" tags{ air:b=yes helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="USA_AIR" spawnEffect:b=yes isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="USA_respawn_point_air02" team:t="B" tags{ air:b=yes helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Japanese_Navy" spawnEffect:b=yes isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="JPN_respawn_point_sea01" team:t="A" tags{ ship:b=yes } } } else_actions{ } } sleep01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ } actions{ unitPutToSleep{ target:t="JPN" target:t="USA" target:t="2nd_JPN_air_fleet" } } else_actions{ } } target_icon{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0 } } conditions{ } actions{ missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 delta:i=0 icon:t="ship" "icon army":i=2 set:b=yes target:t="USfleet_01" } missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 delta:i=0 icon:t="bomber" "icon army":i=1 set:b=yes target:t="JPN_attacker_squad" target:t="JPN_bomber_squad01" } missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 delta:i=0 icon:t="air" "icon army":i=1 set:b=yes target:t="JPN_fighter_squad01" } missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 delta:i=0 icon:t="air" "icon army":i=2 set:b=yes target:t="USA_fighter01" } } else_actions{ } } target_icon2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0 } } conditions{ } actions{ missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 delta:i=0 icon:t="ship" "icon army":i=2 set:b=yes target:t="USfleet_01" } missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 delta:i=0 icon:t="bomber" "icon army":i=1 set:b=yes target:t="JPN_attacker_squad02" target:t="JPN_bomber_squad02" } missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 delta:i=0 icon:t="air" "icon army":i=1 set:b=yes target:t="JPN_fighter_squad02" } missionSetTargetsIndicator{ target_type:t="isAlive" target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 delta:i=0 icon:t="air" "icon army":i=2 set:b=yes target:t="USA_fighter01" } } else_actions{ } } } AI_skill{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0 } } conditions{ } actions{ __unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="USfleet_01" accuracy:r=1 } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="USA_fighter01" accuracy:r=1 speed:r=700 lockSpeed:b=yes controls{ ai_skill:t="ACE" } } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="JPN_fighter_squad01" accuracy:r=1 speed:r=700 lockSpeed:b=yes controls{ ai_skill:t="ACE" } } } else_actions{ } } USFleet_move{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ } actions{ unitMoveTo{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target:t="area_01" target_marking:i=0 waypointReachedDist:r=10 recalculatePathDist:r=-1 follow_target:b=no teleportHeightType:t="absolute" useUnitHeightForTele:b=yes shouldKeepFormation:b=yes teleportHeightValue:r=1000 horizontalDirectionForTeleport:b=yes object:t="USfleet_01" move_type:t="move" useFormationCenter:b=yes speed:r=50 } } else_actions{ } } attack{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitAttackTarget{ playerAttracted:b=no object:t="JPN_attacker_squad" attack_type:t="kill_target" target:t="USfleet_01" fireRandom:b=yes weaponType:t="torpedoes" groupAttackMode:t="wing" } unitAttackTarget{ playerAttracted:b=no object:t="JPN_bomber_squad01" attack_type:t="kill_target" target:t="USfleet_01" fireRandom:b=yes weaponType:t="bombs" groupAttackMode:t="wing" } unitAttackTarget{ playerAttracted:b=no object:t="JPN_fighter_squad01" attack_type:t="kill_target" target:t="USA_fighter01" fireRandom:b=yes groupAttackMode:t="wing" } unitAttackTarget{ playerAttracted:b=no object:t="USA_fighter01" attack_type:t="kill_target" target:t="JPN_bomber_squad01" target:t="JPN_fighter_squad01" target:t="JPN_attacker_squad" target:t="JPN" fireRandom:b=yes groupAttackMode:t="wing" } unitAttackTarget{ playerAttracted:b=no object:t="USA_fighter01" attack_type:t="kill_player_A" fireRandom:b=yes groupAttackMode:t="wing" } } else_actions{ } } open_next_point{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="USfleet_01" target:t="USFleetwaypoint01" } } actions{ triggerEnable{ target:t="respawn02" target:t="attack_2" target:t="target_icon2" } triggerDisable{ target:t="start_setting" target:t="target_icon" } unitWakeUp{ target:t="2nd_JPN_air_fleet" } unitPutToSleep{ target:t="1st_JPN_air_fleet" } playHint{ hintType:t="standard" name:t="2nd IJN Air Group incoming" action:t="warning" shouldFadeOut:b=no isOverFade:b=no time:r=10 priority:i=0 target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 team:t="Both" } } else_actions{ } } respawn02{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="USA_SHIP2" spawnEffect:b=yes isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="USA_respawn_point_ship02" team:t="B" tags{ ship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="USA_AIR2" spawnEffect:b=yes isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="USA_respawn_point_air03" team:t="B" tags{ air:b=yes helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="USA_CARRIER_LAUNCH2" spawnEffect:b=yes isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="carrier01" target:t="carrier02" target:t="carrier03" team:t="B" tags{ air:b=yes helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Japanese_Navy2" spawnEffect:b=yes isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="JPN_respawn_point_sea02" team:t="A" tags{ ship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Japanese_air_fleet02" spawnEffect:b=yes isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="JPN_respawn_point_air02" team:t="A" tags{ air:b=yes helicopter:b=yes } } } else_actions{ } } attack_2{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ unitAttackTarget{ playerAttracted:b=no object:t="JPN_attacker_squad02" attack_type:t="kill_target" target:t="USfleet_01" fireRandom:b=yes weaponType:t="torpedoes" groupAttackMode:t="wing" } unitAttackTarget{ playerAttracted:b=no object:t="JPN_bomber_squad02" attack_type:t="kill_target" target:t="USfleet_01" fireRandom:b=yes weaponType:t="bombs" groupAttackMode:t="wing" } unitAttackTarget{ playerAttracted:b=no object:t="JPN_fighter_squad02" attack_type:t="kill_target" target:t="USA_fighter01" fireRandom:b=yes groupAttackMode:t="wing" } unitAttackTarget{ playerAttracted:b=no object:t="USA_fighter01" attack_type:t="kill_target" target:t="JPN_bomber_squad02" target:t="JPN_fighter_squad02" target:t="JPN_attacker_squad02" target:t="JPN" fireRandom:b=yes groupAttackMode:t="wing" } unitAttackTarget{ playerAttracted:b=no object:t="USA_fighter01" attack_type:t="kill_player_A" fireRandom:b=yes groupAttackMode:t="wing" } } else_actions{ } } open_next_point_2{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 check_objects:t="any" object:t="USfleet_01" target:t="USFleetwaypoint02" } } actions{ triggerEnable{ target:t="respawn03" } triggerDisable{ target:t="respawn02" } } else_actions{ } } respawn03{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="USA_SHIP3" spawnEffect:b=yes isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="USA_respawn_point_ship03" team:t="B" tags{ ship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="USA_AIR3" spawnEffect:b=yes isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="USA_respawn_point_air04" team:t="B" tags{ air:b=yes helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Japanese_Navy2" spawnEffect:b=yes isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="JPN_respawn_point_sea03" team:t="A" tags{ ship:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Japanese_air_fleet02" spawnEffect:b=yes isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="JPN_respawn_point_air03" team:t="A" tags{ air:b=yes helicopter:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="USA_CARRIER_LAUNCH3" spawnEffect:b=yes isStrictSpawn:b=yes resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes radius:r=-1 target:t="carrier01" target:t="carrier02" target:t="carrier03" team:t="B" tags{ air:b=yes helicopter:b=yes } } } else_actions{ } } Mission{ isCategory:b=yes is_enabled:b=yes JPN_mission01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="all" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="carrier01" object:t="carrier03" object:t="carrier02" } } actions{ moSetObjectiveStatus{ target:t="Eliminate US Carrier" status:i=2 team:t="A" } missionCompleted{ team:t="A" playCompleteMusic:b=yes } } else_actions{ } } USA_mission01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ missionWhenTime{ value:r=1800 } } actions{ moSetObjectiveStatus{ target:t="Protect US Carrier" status:i=2 team:t="B" } missionCompleted{ team:t="B" playCompleteMusic:b=yes } } else_actions{ } } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "Eliminate US Carrier"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="A" } onSuccess{ } onFailed{ } } "Protect US Carrier"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 team:t="B" } onSuccess{ } onFailed{ } } "Kyushu-Oki Air Battle 1945-Have Fun"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 } onSuccess{ } onFailed{ } } "Air and Heli, Ships can respawn"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 } onSuccess{ } onFailed{ } } "Version 1.00 Made by SV2ken"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 } onSuccess{ } onFailed{ } } } variables{ time_var:i=1800 } dialogs{ } airfields{ } effects{ } units{ ships{ name:t="ships_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7381.73, 0, -1478.44]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="USfleet_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-16924.8, 0, -2060.04]] props{ object_marking:i=0 squad_members:t="ships_01" squad_members:t="ships_05" squad_members:t="ships_06" squad_members:t="ships_07" squad_members:t="ships_08" squad_members:t="ships_09" squad_members:t="ships_10" squad_members:t="ships_11" squad_members:t="ships_12" squad_members:t="ships_13" squad_members:t="ships_14" squad_members:t="ships_15" squad_members:t="ships_16" squad_members:t="ships_17" squad_members:t="ships_18" squad_members:t="ships_19" squad_members:t="ships_20" squad_members:t="ships_21" squad_members:t="ships_22" squad_members:t="ships_23" squad_members:t="ships_24" squad_members:t="ships_25" squad_members:t="carrier01" squad_members:t="carrier03" squad_members:t="carrier02" } } armada{ name:t="JPN_player01" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } ships{ name:t="carrier01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9892.23, 0, -1478.44]] unit_class:t="uss_cv_enterprise" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=1000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" calmDetection:b=yes } way{ } } ships{ name:t="carrier03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11756.4, 0, -56.7446]] unit_class:t="uss_cv_lexington" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=1000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" calmDetection:b=yes } way{ } } ships{ name:t="carrier02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11756.4, 0, -2964.64]] unit_class:t="uss_cv_enterprise" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=1000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" calmDetection:b=yes } way{ } } ships{ name:t="ships_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8504.93, 0, 2096.79]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8504.93, 0, -5231.44]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10279.3, 0, 3612.11]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10279.3, 0, -6589.65]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13628.7, 0, 2096.79]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13477, 0, -5231.44]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15278.9, 0, -1478.44]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9192.33, 0, 696.856]] unit_class:t="us_cruiser_omaha_class_raleigh" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_cruiser_omaha_class_raleigh_default" bullets0:t="152mm_us_mk34_navy_he" bullets1:t="76mm_usa_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-9217.73, 0, -4186.34]] unit_class:t="us_cruiser_omaha_class_raleigh" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_cruiser_omaha_class_raleigh_default" bullets0:t="152mm_us_mk34_navy_he" bullets1:t="76mm_usa_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10894.1, 0, 2357.2]] unit_class:t="us_cruiser_omaha_class_raleigh" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_cruiser_omaha_class_raleigh_default" bullets0:t="152mm_us_mk34_navy_he" bullets1:t="76mm_usa_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13099.5, 0, 703.556]] unit_class:t="us_cruiser_omaha_class_raleigh" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_cruiser_omaha_class_raleigh_default" bullets0:t="152mm_us_mk34_navy_he" bullets1:t="76mm_usa_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-10982.3, 0, -5215.94]] unit_class:t="us_cruiser_omaha_class_raleigh" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_cruiser_omaha_class_raleigh_default" bullets0:t="152mm_us_mk34_navy_he" bullets1:t="76mm_usa_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13383.7, 0, -3477.24]] unit_class:t="us_cruiser_omaha_class_raleigh" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_cruiser_omaha_class_raleigh_default" bullets0:t="152mm_us_mk34_navy_he" bullets1:t="76mm_usa_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6098.63, 0, 1290.86]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6066.63, 0, -5136.14]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8290.63, 0.00292969, 4232.05]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-12968.8, 0.00585938, 4314.85]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15371.5, 0.00390625, 3073]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-15709.5, 0.00292969, -6195.14]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-13130.9, 0.00683594, -7902.54]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_25" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-8172.73, 0.0136719, -6820.75]] unit_class:t="us_destroyer_fletcher" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_destroyer_fletcher_default" bullets0:t="127mm_usa_HE_common" bullets1:t="40mm_bofors_l60_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=10000 bulletsCount1:i=10000 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="USA_player01" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="USA" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2100.27, -0.000244141, 8101.08]] props{ object_marking:i=0 squad_members:t="USA_player01" squad_members:t="USA_player02" squad_members:t="USA_player03" squad_members:t="USA_player04" squad_members:t="USA_player05" squad_members:t="USA_player06" squad_members:t="USA_player07" squad_members:t="USA_player08" squad_members:t="USA_player09" squad_members:t="USA_player10" squad_members:t="USA_player11" squad_members:t="USA_player12" squad_members:t="USA_player13" squad_members:t="USA_player14" squad_members:t="USA_player15" squad_members:t="USA_player16" squad_members:t="USA_player17" squad_members:t="USA_player18" squad_members:t="USA_player19" squad_members:t="USA_player20" squad_members:t="USA_player21" squad_members:t="USA_player22" squad_members:t="USA_player23" squad_members:t="USA_player24" squad_members:t="USA_player25" squad_members:t="USA_player26" squad_members:t="USA_player27" squad_members:t="USA_player28" squad_members:t="USA_player29" squad_members:t="USA_player30" squad_members:t="USA_player31" squad_members:t="USA_player32" } } armada{ name:t="USA_player02" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player03" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player04" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player05" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player06" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player07" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player08" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player09" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player10" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player11" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player12" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player13" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player14" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player15" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player16" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player17" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player18" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player19" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player20" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player21" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player22" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player23" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player24" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player25" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player26" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player27" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player28" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player29" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player30" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player31" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_player32" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1554.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player02" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player03" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player04" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player05" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player06" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player07" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player08" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player09" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player10" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player11" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player12" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player13" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player14" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player15" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player16" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player17" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player18" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player19" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player20" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player21" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player22" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player23" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player24" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player25" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player26" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player27" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player28" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player29" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player30" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player31" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPN_player32" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [1201.87, 1000.01, 7559.11]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=1000 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 speed:r=1500 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="JPN" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1051.41, 0, 8151.2]] props{ object_marking:i=0 squad_members:t="JPN_player01" squad_members:t="JPN_player02" squad_members:t="JPN_player03" squad_members:t="JPN_player04" squad_members:t="JPN_player05" squad_members:t="JPN_player06" squad_members:t="JPN_player07" squad_members:t="JPN_player08" squad_members:t="JPN_player09" squad_members:t="JPN_player10" squad_members:t="JPN_player11" squad_members:t="JPN_player12" squad_members:t="JPN_player13" squad_members:t="JPN_player14" squad_members:t="JPN_player15" squad_members:t="JPN_player16" squad_members:t="JPN_player17" squad_members:t="JPN_player18" squad_members:t="JPN_player19" squad_members:t="JPN_player20" squad_members:t="JPN_player21" squad_members:t="JPN_player22" squad_members:t="JPN_player23" squad_members:t="JPN_player24" squad_members:t="JPN_player25" squad_members:t="JPN_player26" squad_members:t="JPN_player27" squad_members:t="JPN_player28" squad_members:t="JPN_player29" squad_members:t="JPN_player30" squad_members:t="JPN_player31" squad_members:t="JPN_player32" } } armada{ name:t="JPNattacker01" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-924.047, 10, 27658.2]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="JPN_attacker_squad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4710.53, 0, 25987.5]] props{ object_marking:i=0 squad_members:t="JPNattacker01" squad_members:t="JPNattacker02" squad_members:t="JPNattacker03" squad_members:t="JPNattacker04" squad_members:t="JPNattacker05" squad_members:t="JPNattacker06" squad_members:t="JPNattacker07" squad_members:t="JPNattacker08" squad_members:t="JPNattacker09" } } armada{ name:t="JPNbomber01" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-800.217, 3000, 29768]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="USA_fighter01" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [-10916, 50, -7367.77]] unit_class:t="f6f-3" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="f6f-3_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=60 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=2 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=12 super_col_distances:r=12 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="JPN_bomber_squad01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1762.03, 0, 26553.6]] props{ object_marking:i=0 squad_members:t="JPNbomber01" squad_members:t="JPNbomber02" squad_members:t="JPNbomber03" squad_members:t="JPNbomber04" squad_members:t="JPNbomber05" squad_members:t="JPNbomber06" squad_members:t="JPNbomber07" squad_members:t="JPNbomber08" squad_members:t="JPNbomber09" } } armada{ name:t="JPNbomber02" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-1591.89, 3000, 30086.9]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber03" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-207.787, 3000, 30144.5]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber04" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [632.514, 3000, 30666]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber05" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [1434.41, 3000, 31221.5]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber06" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-2299.02, 3000, 30625.9]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber07" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-3057.75, 3000, 31184.6]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber08" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-2023.48, 3000, 32530.2]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber09" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [315.774, 3000, 32542.4]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNfighter01" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-3403, 3500, 28307.4]] unit_class:t="n1k1_ja" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="n1k1_ja_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=2 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNfighter02" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [1698.21, 3500, 28269.5]] unit_class:t="n1k1_ja" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="n1k1_ja_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=2 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNfighter03" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-2460.47, 3500, 33137.7]] unit_class:t="n1k1_ja" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="n1k1_ja_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=2 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNfighter04" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [1859.97, 3500, 33140]] unit_class:t="n1k1_ja" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="n1k1_ja_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=2 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="JPN_fighter_squad01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1442.28, -0.000488281, 25371.5]] props{ object_marking:i=0 squad_members:t="JPNfighter01" squad_members:t="JPNfighter02" squad_members:t="JPNfighter03" squad_members:t="JPNfighter04" } } armada{ name:t="JPNattacker02" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-184.152, 10, 28131.8]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNattacker03" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [512.057, 9.99976, 28703.1]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNattacker04" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [1163.03, 9.99976, 29291.7]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNattacker05" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-1555.89, 9.99976, 28059.3]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNattacker06" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-2061.44, 9.99976, 28439.4]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNattacker07" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-2549.62, 9.99976, 28890.6]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNattacker08" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-229.052, 9.99976, 29094]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNattacker09" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [-1422.42, 9.99976, 29095.5]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="JPN_attacker_squad02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [8008.77, 0, 25555.2]] props{ object_marking:i=0 squad_members:t="JPNattacker19" squad_members:t="JPNattacker20" squad_members:t="JPNattacker21" squad_members:t="JPNattacker22" squad_members:t="JPNattacker23" squad_members:t="JPNattacker24" squad_members:t="JPNattacker25" squad_members:t="JPNattacker26" squad_members:t="JPNattacker18" } } squad{ name:t="JPN_fighter_squad02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12151.4, 0, 24988.9]] props{ object_marking:i=0 squad_members:t="JPNfighter09" squad_members:t="JPNfighter10" squad_members:t="JPNfighter11" squad_members:t="JPNfighter08" } } squad{ name:t="JPN_bomber_squad02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14434.5, 0.000488281, 26468.1]] props{ object_marking:i=0 squad_members:t="JPNbomber18" squad_members:t="JPNbomber19" squad_members:t="JPNbomber20" squad_members:t="JPNbomber21" squad_members:t="JPNbomber22" squad_members:t="JPNbomber23" squad_members:t="JPNbomber24" squad_members:t="JPNbomber17" squad_members:t="JPNbomber25" } } squad{ name:t="2nd_JPN_air_fleet" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [10392.8, 0, 22962.3]] props{ object_marking:i=0 squad_members:t="JPN_attacker_squad02" squad_members:t="JPN_fighter_squad02" squad_members:t="JPN_bomber_squad02" } } armada{ name:t="JPNattacker19" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [10905.9, 10, 27658.2]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNattacker20" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [11645.8, 10, 28131.8]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNattacker21" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [12342, 9.99976, 28703.1]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNattacker22" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [12993, 9.99976, 29291.7]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNattacker23" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [10274, 9.99976, 28059.3]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNattacker24" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [9768.47, 9.99976, 28439.4]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNattacker25" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [9280.27, 9.99976, 28890.6]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNattacker26" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [11600.9, 9.99976, 29094]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNattacker18" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [10407.5, 9.99976, 29095.5]] unit_class:t="p1y1_mod11" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P1Y1_torpedo" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber18" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [10117, 3000, 30086.9]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber19" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [11501.1, 3000, 30144.5]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber20" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [12341.4, 3000, 30666]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber21" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [13143.3, 3000, 31221.5]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber22" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [9409.87, 3000, 30625.9]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber23" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [8651.07, 3000, 31184.6]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber24" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [9685.37, 3000, 32530.2]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber17" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [12024.7, 3000, 32542.4]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNbomber25" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [10830.6, 3000, 29741.8]] unit_class:t="a6m5_zero" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="a6m5_bombs" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=3 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=3 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNfighter09" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [9593.57, 3500, 33137.7]] unit_class:t="n1k1_ja" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="n1k1_ja_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=2 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNfighter10" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [13914, 3500, 33140]] unit_class:t="n1k1_ja" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="n1k1_ja_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=2 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNfighter11" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [13752.3, 3500, 28269.5]] unit_class:t="n1k1_ja" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="n1k1_ja_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=2 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="JPNfighter08" tm:m=[[-0.173648, 0, -0.984808] [0, 1, 0] [0.984808, 0, -0.173648] [8650.97, 3500, 28307.4]] unit_class:t="n1k1_ja" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="n1k1_ja_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=4 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 numInWing:i=2 plane{ wing_formation:t="Vee" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="1st_JPN_air_fleet" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1788.28, 0, 22705]] props{ object_marking:i=0 squad_members:t="JPN_attacker_squad" squad_members:t="JPN_bomber_squad01" squad_members:t="JPN_fighter_squad01" } } } areas{ area_01{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [32175, 0, -1478.44]] objLayer:i=0 props{ } } JPN_respawn_point_air01{ type:t="Box" tm:m=[[0.000172046, 0, -2278.81] [0, 100, 0] [2278.81, 0, 0.000172046] [-1053.53, 2000, 14483.1]] objLayer:i=0 props{ } } USA_respawn_point_ship01{ type:t="Box" tm:m=[[3278.81, 0, 9.00319e-10] [0, 10, 0] [-1.31475e-10, 0, 478.81] [-6595.66, 0, 2851.55]] objLayer:i=0 props{ } } USFleetwaypoint01{ type:t="Box" tm:m=[[3330.14, 0, 0] [0, 136.159, 0] [0, 0, 5988.13] [4894.86, 0, -1366.89]] objLayer:i=0 props{ } } USA_respawn_point_air02{ type:t="Box" tm:m=[[0.000172045, 0, 2278.81] [0, 10, 0] [-2278.81, 0, 0.000172045] [-7703.07, 2000, -7515.33]] objLayer:i=0 props{ } } USA_respawn_point_ship02{ type:t="Box" tm:m=[[4278.81, 0, 1.17491e-09] [0, 10, 0] [-1.86393e-10, 0, 678.81] [6112.97, 0, 2618.62]] objLayer:i=0 props{ } } USA_respawn_point_air03{ type:t="Box" tm:m=[[0.000172045, 0, 2278.81] [0, 10, 0] [-2278.81, 0, 0.000172045] [3353.86, 2000, -5928.95]] objLayer:i=0 props{ } } JPN_respawn_point_sea01{ type:t="Box" tm:m=[[4.36991e-05, 0, -578.81] [0, 100, 0] [2078.81, 0, 0.000156946] [-2920.55, 2000, 8302.33]] objLayer:i=0 props{ } } JPN_respawn_point_sea02{ type:t="Box" tm:m=[[4.36991e-05, 0, -578.81] [0, 100, 0] [2278.81, 0, 0.000172046] [8051.45, 2000, 8302.33]] objLayer:i=0 props{ } } JPN_respawn_point_air02{ type:t="Box" tm:m=[[0.000172046, 0, -2278.81] [0, 100, 0] [2278.81, 0, 0.000172046] [6843.01, 2000, 14483.1]] objLayer:i=0 props{ } } USFleetwaypoint02{ type:t="Box" tm:m=[[3330.14, 0, 0] [0, 136.159, 0] [0, 0, 5988.13] [17472.5, 0, -1366.89]] objLayer:i=0 props{ } } USA_respawn_point_ship03{ type:t="Box" tm:m=[[4278.81, 0, 1.17491e-09] [0, 10, 0] [-1.86393e-10, 0, 678.81] [18052.2, 0, 2618.62]] objLayer:i=0 props{ } } JPN_respawn_point_sea03{ type:t="Box" tm:m=[[4.36991e-05, 0, -578.81] [0, 100, 0] [2278.81, 0, 0.000172046] [17129.6, 2000, 8302.33]] objLayer:i=0 props{ } } JPN_respawn_point_air03{ type:t="Box" tm:m=[[0.000172046, 0, -2278.81] [0, 100, 0] [2278.81, 0, 0.000172046] [16896.5, 2000, 14483.1]] objLayer:i=0 props{ } } USA_respawn_point_air04{ type:t="Box" tm:m=[[0.000172045, 0, 2278.81] [0, 10, 0] [-2278.81, 0, 0.000172045] [17603.6, 2000, -5928.95]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }