selected_tag:t="" bin_dump_file:t="" mission_settings{ player{ army:i=1 wing:t="1_1" wing:t="1_2" wing:t="1_3" } player_teamB{ army:i=2 wing:t="2_1" wing:t="2_2" wing:t="2_3" } mission{ type:t="teamBattle" level:t="levels/avg_africa_desert.bin" environment:t="Day" weather:t="clear" locName:t="" locDesc:t="" gt_mp_tickets:b=yes scoreLimit:i=50000 allowEmptyTeams:b=yes stars{ latitude:r=70 longitude:r=16 year:i=2024 month:i=10 day:i=15 } customWeather{} } atmosphere{ pressure:r=760 temperature:r=5 } } imports{} triggers{ isCategory:b=yes is_enabled:b=yes Spawnpoints{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ missionMarkAsRespawnPoint{ loc_name:t="R1" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="R1" team:t="Both" spawnArrangeTo:t="L1" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="AirField" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=yes isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="AirField" team:t="Both" tags{ air:b=yes helicopter:b=yes tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="R2" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="R2" team:t="Both" spawnArrangeTo:t="L2" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="L1" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="L1" team:t="Both" spawnArrangeTo:t="R1" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="L2" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="L2" team:t="Both" spawnArrangeTo:t="R2" tags{ air:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank1" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="T1" team:t="Both" spawnArrangeTo:t="T2" tags{ air:b=yes helicopter:b=yes tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Tank1" spawnEffect:b=no isStrictSpawn:b=no resetStrictSpawnIndex:b=no isAirfield:b=no isUnit:b=no forceCreate:b=no useExisting:b=no ignoreTeamsOnReuse:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no replaceAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes radius:r=-1 target:t="T2" team:t="Both" spawnArrangeTo:t="T1" tags{ air:b=yes helicopter:b=yes tank:b=yes } } } else_actions{} } Stealth{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{} } conditions{} actions{ unitSetStealth{ set:b=yes radius:r=1 target:t="1" target:t="12" target:t="13" target:t="22" target:t="23" target:t="2" team:t="Both" } } else_actions{} } Bonus{ isCategory:b=yes is_enabled:b=yes "Thrust 0"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenKilled{ target:t="1" } } actions{ unitSetProperties{ object:t="1_1" object:t="2_1" plane{ thrust_mult:r=1 } } unitRespawn{ delay:r=10 offset:p3=0, 0, 0 object:t="1" target:t="1" } unitRespawn{ delay:r=10 offset:p3=0, 0, 0 object:t="12" target:t="12" } unitRespawn{ delay:r=10 offset:p3=0, 0, 0 object:t="22" target:t="22" } } else_actions{} } "Thrust 1"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenKilled{ target:t="12" } } actions{ unitSetProperties{ object:t="1_1" plane{ thrust_mult:r=1.3 } } } else_actions{} } "Thrust 2"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenKilled{ target:t="22" } } actions{ unitSetProperties{ object:t="2_1" plane{ thrust_mult:r=1.3 } } } else_actions{} } "Ammo 1"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="13" } } actions{ unitRestore{ target_marking:i=0 ressurectIfDead:b=no fullRestore:b=no target:t="1_1" ammoRestore:b=yes } } else_actions{} } "Ammo 2"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.3 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="23" } } actions{ unitRestore{ target_marking:i=0 ressurectIfDead:b=no fullRestore:b=no target:t="2_1" ammoRestore:b=yes } } else_actions{} } "Respawn Merkava"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenKilled{ target:t="Merkava" } } actions{ unitRespawn{ delay:r=100 offset:p3=0, 0, 0 object:t="Merkava" target:t="Merkava" } } else_actions{} } "Respawn Ammo"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="2" } } actions{ unitRespawn{ delay:r=0 offset:p3=0, 0, 0 object:t="2" object:t="13" object:t="23" object:t="03" object:t="04" target:t="2" target:t="13" target:t="23" target:t="03" target:t="04" } } else_actions{} } Zones{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ initMission{} } conditions{} actions{ missionMarkAsCaptureZone{ army:i=1 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="area_01" iconIndex:i=0 canCaptureOnGround:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes auto_smoke:b=yes captureNoPenalty:b=yes showBorderOnMap:b=yes zoneDefenders{} } missionMarkAsCaptureZone{ army:i=2 timeMultiplier:r=3 disableZone:b=no name_for_respawn_base:t="" target:t="area_02" iconIndex:i=0 canCaptureOnGround:b=yes canCaptureByGM:b=yes onlyPlayersCanCapture:b=yes auto_smoke:b=yes captureNoPenalty:b=yes showBorderOnMap:b=yes zoneDefenders{} } } else_actions{} } "Ammo 1_copy"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="04" } } actions{ unitRestore{ target_marking:i=0 ressurectIfDead:b=no fullRestore:b=no target:t="1_1" ammoRestore:b=yes } } else_actions{} } "Ammo 2_copy"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ unitWhenStatus{ object_type:t="isKilled" check_objects:t="any" object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 target_type:t="isAlive" check_period:r=1 object:t="03" } } actions{ unitRestore{ target_marking:i=0 ressurectIfDead:b=no fullRestore:b=no target:t="2_1" ammoRestore:b=yes } } else_actions{} } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{} dialogs{} airfields{} effects{} units{ armada{ name:t="1_1" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [0, 3000, 0]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="2_1" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [0, 3000, 11.8301]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="1_2" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11, 3000, 0]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="2_2" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-11, 3000, 11.8301]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="1_3" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-21.6992, 3000, 0]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } armada{ name:t="2_3" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-21.6992, 3000, 11.8301]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{} } squad{ name:t="Players" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3.35352, 3002.98, 5.76489]] props{ squad_members:t="1_1" squad_members:t="1_2" squad_members:t="1_3" squad_members:t="2_1" squad_members:t="2_2" squad_members:t="2_3" } } objectGroups{ name:t="AirField" tm:m=[[0.0328974, -0.000730909, 0.999458] [0.0174323, 0.999848, 0.000157375] [-0.999307, 0.0174177, 0.0329052] [-1800, 306.828, 6054.35]] unit_class:t="dynaf_korea_2k" objLayer:i=2 props{ army:i=0 active:b=yes } } wheeled_vehicles{ name:t="1" tm:m=[[0.683121, -0.0265574, -0.729822] [0.0275044, 0.999565, -0.0106287] [0.729787, -0.0128126, 0.683554] [3220.58, 60.6912, 1778.8]] unit_class:t="ussr_gaz_m1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 targetAir:b=no targetGnd:b=no } way{} } tankModels{ name:t="12" tm:m=[[0.683121, -0.0265574, -0.729822] [0.0275044, 0.999565, -0.0106287] [0.729787, -0.0128126, 0.683554] [3119.68, 67.4972, 1782.2]] unit_class:t="uk_sarc_mk4_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 targetAir:b=no targetGnd:b=no } way{} } tankModels{ name:t="Merkava" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [83.692, 28.7848, 2187.36]] unit_class:t="il_merkava_mk_4m" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=15 formation_type:t="rows" formation_div:i=3 formation_step:p2=10, 6 formation_noise:p2=0, 0 targetAir:b=no targetGnd:b=no } way{} } tankModels{ name:t="13" tm:m=[[0.683121, -0.0265574, -0.729822] [0.0275044, 0.999565, -0.0106287] [0.729787, -0.0128126, 0.683554] [3121.38, 57.0344, 1704.43]] unit_class:t="us_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 targetAir:b=no targetGnd:b=no } way{} } wheeled_vehicles{ name:t="2" tm:m=[[0.683121, -0.0265574, -0.729822] [0.0275044, 0.999565, -0.0106287] [0.729787, -0.0128126, 0.683554] [3225.89, 53.8899, 1705.26]] unit_class:t="ussr_gaz_m1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } tankModels{ name:t="22" tm:m=[[0.683121, -0.0265574, -0.729822] [0.0275044, 0.999565, -0.0106287] [0.729787, -0.0128126, 0.683554] [3123.09, 67.4175, 1786.31]] unit_class:t="uk_sarc_mk4_a" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 targetAir:b=no targetGnd:b=no } way{} } tankModels{ name:t="23" tm:m=[[0.683121, -0.0265574, -0.729822] [0.0275044, 0.999565, -0.0106287] [0.729787, -0.0128126, 0.683554] [3123.85, 58.0506, 1709.75]] unit_class:t="us_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 targetAir:b=no targetGnd:b=no } way{} } wheeled_vehicles{ name:t="03" tm:m=[[0.683121, -0.0265574, -0.729822] [0.0275044, 0.999565, -0.0106287] [0.729787, -0.0128126, 0.683554] [2379.26, 84.0333, 2061.05]] unit_class:t="ussr_gaz_m1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } wheeled_vehicles{ name:t="04" tm:m=[[0.683121, -0.0265574, -0.729822] [0.0275044, 0.999565, -0.0106287] [0.729787, -0.0128126, 0.683554] [1932.56, 84.1749, 2332.61]] unit_class:t="ussr_gaz_m1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 crewSkillK:r=0 applyAllMods:b=no props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 } way{} } } areas{ R2{ type:t="Box" tm:m=[[-20, 0, 0] [0, 20, 0] [0, 0, -20] [20000, 10000, 20000]] objLayer:i=0 props{} } R1{ type:t="Box" tm:m=[[-20, 0, 0] [0, 20, 0] [0, 0, -20] [-1300, 500, 10357.1]] objLayer:i=0 props{} } L1{ type:t="Box" tm:m=[[-20, 0, 0] [0, 20, 0] [0, 0, -20] [-2900, 500, -3000]] objLayer:i=0 props{} } L2{ type:t="Box" tm:m=[[-20, 0, 0] [0, 20, 0] [0, 0, -20] [-26000, 10000, -25000]] objLayer:i=0 props{} } T1{ type:t="Box" tm:m=[[-20, 0, 0] [0, 20, 0] [0, 0, -20] [2335, 600, 2090]] objLayer:i=0 props{} } T2{ type:t="Box" tm:m=[[-20, 0, 0] [0, 20, 0] [0, 0, -20] [2050, 600, 2310]] objLayer:i=0 props{} } area_01{ type:t="Cylinder" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2335, 130, 2090]] objLayer:i=0 props{} } area_02{ type:t="Cylinder" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [2050, 130, 2310]] objLayer:i=0 props{} } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{}