selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="atank_01" wing:t="atank_02" wing:t="atank_05" wing:t="atank_04" wing:t="atank_09" wing:t="atank_10" wing:t="atank_11" wing:t="atank_08" wing:t="atank_17" wing:t="atank_18" wing:t="atank_19" wing:t="atank_20" wing:t="atank_21" wing:t="atank_22" wing:t="atank_23" wing:t="atank_16" wing:t="aplane_01" wing:t="aplane_02" wing:t="aplane_05" wing:t="aplane_04" wing:t="aplane_09" wing:t="aplane_10" wing:t="aplane_11" wing:t="aplane_08" wing:t="aplane_17" wing:t="aplane_18" wing:t="aplane_19" wing:t="aplane_20" wing:t="aplane_21" wing:t="aplane_22" wing:t="aplane_23" wing:t="aplane_16" } player_teamB{ army:i=2 wing:t="btank_01" wing:t="btank_02" wing:t="btank_03" wing:t="btank_04" wing:t="btank_09" wing:t="btank_10" wing:t="btank_11" wing:t="btank_08" wing:t="btank_17" wing:t="btank_18" wing:t="btank_19" wing:t="btank_20" wing:t="btank_21" wing:t="btank_22" wing:t="btank_23" wing:t="btank_16" wing:t="bplane_01" wing:t="bplane_02" wing:t="bplane_03" wing:t="bplane_04" wing:t="bplane_05" wing:t="bplane_06" wing:t="bplane_07" wing:t="bplane_08" wing:t="bplane_09" wing:t="bplane_10" wing:t="bplane_11" wing:t="bplane_12" wing:t="bplane_13" wing:t="bplane_14" wing:t="bplane_15" wing:t="bplane_16" } mission{ name:t="BestMapEver" type:t="teamBattle" level:t="levels/hangar_military_base.bin" campaign:t="UserMissions" restoreType:t="attempts" optionalTakeOff:b=no missionDebriefing:t="" missionBriefing:t="" environment:t="Morning" weather:t="hazy" locName:t="Best Map Ever" deathPenaltyMul:r=0.001 missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _ArtDA:b=no _ArtDB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no } tags{ } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Spawn{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ addAirfield{ runwayStart:t="spawn_03" runwayEnd:t="spawn_04" runwayWidth:r=10 army:i=0 spawnPoint:t="spawn_03" } addAirfield{ runwayStart:t="spawn_20" runwayEnd:t="spawn_23" runwayWidth:r=10 army:i=1 spawnPoint:t="spawn_20" } addAirfield{ runwayStart:t="spawn_19" runwayEnd:t="spawn_26" runwayWidth:r=10 army:i=2 spawnPoint:t="spawn_19" } missionMarkAsRespawnPoint{ loc_name:t="Best Spawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_11" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Best Spawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_12" team:t="B" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Best Spawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_01" team:t="A" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Best Spawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_02" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="1000m Spawn" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_03" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes carrier_take_off:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_09" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Airfield" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_10" team:t="B" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="GODMODE" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_07" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="GODMODE" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_08" team:t="B" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="DeathZone" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_21" team:t="B" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="DeathZone" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_22" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="GODMODE" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_05" team:t="A" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="GODMODE" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_06" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Totally not Hangar" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_28" target:t="spawn_18" target:t="spawn_14" target:t="spawn_25" target:t="spawn_16" team:t="A" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Totally not Hangar" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_27" target:t="spawn_15" target:t="spawn_13" target:t="spawn_24" target:t="spawn_17" team:t="B" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="RIP" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_19" team:t="B" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="RIP" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="spawn_20" team:t="A" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } } else_actions{ } } immortal{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.02 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="immortal_01" target:t="Immortal_02" } } actions{ unitSetProperties{ object_marking:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=yes cannotShoot:b=yes } } else_actions{ } } botimmortal{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0.02 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="area_01" } } actions{ unitSetProperties{ object_marking:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes isImmortal:b=yes } } else_actions{ } } botsquad{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=2 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=yes fullRestore:b=no target:t="botsquad" } } else_actions{ } } unitsquad{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object:t="unitsquad" army:i=0 isImmortal:b=yes } unitSetStealth{ set:b=yes radius:r=0 target:t="unitsquad" useForTriggerFiltered:b=yes team:t="Both" } } else_actions{ } } reload{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="PlayerSquad" ammoRestore:b=yes } } else_actions{ } } sike{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ unitWhenInArea{ math:t="3D" object_type:t="isAlive" object_marking:i=0 check_objects:t="any" object:t="PlayerSquad" target:t="sike_02" target:t="sike_01" } } actions{ unitSetProperties{ object_marking:i=0 object:t="PlayerSquad" useForTriggerFiltered:b=yes cannotShoot:b=yes } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="tankModels_01" tm:m=[[0.692649, 0, 0.721275] [0, 1, 0] [-0.721275, 0, 0.692649] [2353.85, 3.3348, -516.962]] unit_class:t="germ_panzerjager_tiger_P_ferdinand" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=30 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.9, 2 formation_noise:p2=0.3, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_01" tm:m=[[-0.133862, 0, -0.991] [0, 1, 0] [0.991, 0, -0.133862] [2269.22, -19.9026, -201.449]] unit_class:t="uss_cv_enterprise" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="hold_fire" } way{ } } structures{ name:t="structures_01" tm:m=[[2.47565, 0.00820809, -0.347935] [-0.00268481, 0.999985, 0.00448754] [0.293963, -0.00859637, 2.09142] [2279.55, 4.1143, -213.352]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_02" tm:m=[[0.978498, 0, -0.206256] [-0.0797848, 0.922153, -0.378508] [0.0760797, 0.15473, 0.36093] [2260, -3.24019, -350]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2313.25, -27.8143, 575.29]] unit_class:t="det_iceberg_b" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_02" tm:m=[[-0.195353, -0.211273, 0.957706] [-0.232914, 0.958577, 0.163956] [-0.952674, -0.191033, -0.236469] [2910.75, -27.1313, 683.31]] unit_class:t="det_iceberg_b" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_03" tm:m=[[0.494909, 0, -0.868945] [0, 1, 0] [0.868945, 0, 0.494909] [2165.86, -34.3638, 129.413]] unit_class:t="det_iceberg_a" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1914.99, -37.4163, 1174.08]] unit_class:t="det_iceberg_a" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_05" tm:m=[[0.312138, 0, -0.950037] [0, 1, 0] [0.950037, 0, 0.312138] [2079.08, 17.9034, -686.726]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2089.85, 14.6513, -865.41]] unit_class:t="debris_bricks_large_b" objLayer:i=2 props{ army:i=0 active:b=yes } } tankModels{ name:t="tankModels_02" tm:m=[[0.481789, 0, 0.876287] [0, 1, 0] [-0.876287, 0, 0.481789] [-1421.37, 44.9105, -792.5]] unit_class:t="ussr_zsu_23_4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=100 formation_type:t="rows" formation_div:i=6 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_03" tm:m=[[0.488184, 0, 0.872741] [-0.261822, -3.12924e-08, 0.146455] [6.55444e-08, -0.72, -3.66635e-08] [-1434.24, 86.0279, -925.198]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_04" tm:m=[[0.413287, -2.84375e-07, 0.910601] [0.27318, -1.64287e-08, -0.123986] [1.20524e-07, 0.72, 1.7015e-07] [-1508.23, 86.0279, -885.796]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_05" tm:m=[[0.491877, -0.0274248, 0.870232] [-0.00514476, -0.299884, -0.00654271] [0.626757, -0.00302143, -0.354354] [-1470.77, 128.64, -904.43]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_07" tm:m=[[-0.882161, 0, 0.470948] [0, 1, 0] [-0.470948, 0, -0.882161] [2090.85, 17.7944, -676.387]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_08" tm:m=[[0.752805, 0, 0.658243] [0, 1, 0] [-0.658243, 0, 0.752805] [2089.45, 17.2, -686.711]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_09" tm:m=[[-0.740682, 0, -0.671856] [0, 1, 0] [0.671856, 0, -0.740682] [2068.66, 18.6428, -704.678]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_10" tm:m=[[-0.671434, 0, 0.741064] [0, 1, 0] [-0.741064, 0, -0.671434] [2063.16, 19.3457, -683.763]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_12" tm:m=[[0.741315, 0, 0.671157] [0, 1, 0] [-0.671157, 0, 0.741315] [2092.9, 18.6428, -723.58]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_13" tm:m=[[0.637489, 0, -0.770459] [0, 1, 0] [0.770459, 0, 0.637489] [2092.85, 18.6428, -751.113]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_14" tm:m=[[-0.264304, 0, -0.96444] [0, 1, 0] [0.96444, 0, -0.264304] [2172.67, 17.9034, -736.045]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_15" tm:m=[[0.979001, 0, -0.203859] [0, 1, 0] [0.203859, 0, 0.979001] [2152.18, 17.9034, -746.81]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_17" tm:m=[[-0.690296, 0, -0.723527] [0, 1, 0] [0.723527, 0, -0.690296] [2053.48, 17.9034, -704.532]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_18" tm:m=[[-0.682854, 0, -0.730556] [0, 1, 0] [0.730556, 0, -0.682854] [2123.3, 16.6997, -746.11]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="tankModels_04" tm:m=[[0.756473, 0, 0.654025] [0, 1, 0] [-0.654025, 0, 0.756473] [2115.87, 17.2, -851.328]] unit_class:t="ussr_sht_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_20" tm:m=[[0.674548, 0, -0.738231] [0, 1, 0] [0.738231, 0, 0.674548] [2103.2, 17.9034, -845.503]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_21" tm:m=[[0.674548, 0, -0.738231] [0, 1, 0] [0.738231, 0, 0.674548] [2115.73, 17.9034, -859.244]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_16" tm:m=[[-0.666819, 0, 0.745219] [0, 1, 0] [-0.745219, 0, -0.666819] [2140.42, 18.6428, -803.845]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_19" tm:m=[[-0.715101, 0, -0.699021] [0, 1, 0] [0.699021, 0, -0.715101] [2152.5, 18.6428, -825.466]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="structures_06" tm:m=[[0.415196, 0, -0.433142] [0.0954833, 0.377499, 0.0915271] [0.343373, -0.166655, 0.329146] [2104.2, 20.429, -835.594]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_22" tm:m=[[-0.740682, 0, -0.671856] [0, 1, 0] [0.671856, 0, -0.740682] [2066.83, 18.6428, -728.109]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_23" tm:m=[[0.999706, 0, 0.0242461] [0, 1, 0] [-0.0242461, 0, 0.999706] [2165.92, 18.6428, -808.747]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="structures_07" tm:m=[[-0.167463, 0, -0.985878] [0, 1, 0] [0.985878, 0, -0.167463] [-86.0322, 4.27989, 2303.26]] unit_class:t="airshow_buoy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_03" tm:m=[[-0.992619, 0, 0.121277] [0, 1, 0] [-0.121277, 0, -0.992619] [-66.3998, 4.2799, 2271.99]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=10 formation_type:t="rows" formation_div:i=1 formation_step:p2=1, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_05" tm:m=[[0.993213, 0, -0.116313] [0, 1, 0] [0.116313, 0, 0.993213] [-108.206, 6.61852, 2283.74]] unit_class:t="germ_pzkpfw_e_100" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=10 formation_type:t="rows" formation_div:i=1 formation_step:p2=1, 2 formation_noise:p2=0, 0 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_24" tm:m=[[-0.223692, 0, -0.97466] [0, 1, 0] [0.97466, 0, -0.223692] [-74.7186, 4.27989, 2242.92]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_25" tm:m=[[-0.0806748, 0, -0.996741] [0, 1, 0] [0.996741, 0, -0.0806748] [-109.956, 4.27989, 2250.46]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_26" tm:m=[[0.151396, 0, -0.988473] [0, 1, 0] [0.988473, 0, 0.151396] [-110.012, 4.27989, 2231.9]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_27" tm:m=[[-0.440128, 0, -0.897935] [0, 1, 0] [0.897935, 0, -0.440128] [-80.0881, 4.27989, 2226.25]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_28" tm:m=[[0.36306, 0, -0.931766] [0, 1, 0] [0.931766, 0, 0.36306] [-104.529, 4.27989, 2214.37]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_29" tm:m=[[0.838837, 0, 0.544383] [0, 1, 0] [-0.544383, 0, 0.838837] [-92.3937, 4.27989, 2213.68]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_30" tm:m=[[-0.970253, 0, -0.242094] [0, 1, 0] [0.242094, 0, -0.970253] [2131.65, 17.9034, -863.207]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_31" tm:m=[[-0.672285, 0, -0.740293] [0, 1, 0] [0.740293, 0, -0.672285] [2146.82, 17.9034, -854.91]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=0 active:b=yes } } structures{ name:t="structures_08" tm:m=[[0.433641, 0, 0.414675] [-6.99366e-09, 0.24, 8.49322e-08] [-0.0696653, -1.86264e-10, 0.0728518] [2082.2, 31.1654, -854.918]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_09" tm:m=[[0.446815, -0.00250141, -0.400436] [-0.0398989, 0.354716, -0.046736] [0.570529, 0.147929, 0.635684] [1982.27, 40.8122, -850.137]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_32" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2109.08, 14.6513, -891.129]] unit_class:t="debris_bricks_large_b" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_34" tm:m=[[0.699213, 0, -0.714914] [0, 1, 0] [0.714914, 0, 0.699213] [2193.03, 18.6428, -799.453]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_35" tm:m=[[-0.710931, 0, -0.703262] [0, 1, 0] [0.703262, 0, -0.710931] [2209.7, 18.6428, -778.09]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_36" tm:m=[[0.999983, 0, 0.00584275] [0, 1, 0] [-0.00584275, 0, 0.999983] [2172.9, 18.6428, -781.882]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_37" tm:m=[[-0.997892, 0, -0.0648984] [0, 1, 0] [0.0648984, 0, -0.997892] [2187.09, 18.6428, -760.684]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_33" tm:m=[[-0.682854, 0, -0.730556] [0, 1, 0] [0.730556, 0, -0.682854] [2135.47, 16.6997, -771.243]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_38" tm:m=[[-0.997892, 0, -0.0648984] [0, 1, 0] [0.0648984, 0, -0.997892] [2187.09, 18.6428, -760.684]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_41" tm:m=[[-0.712877, 0, 0.701289] [0, 1, 0] [-0.701289, 0, -0.712877] [2248.65, 18.6428, -751.085]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_40" tm:m=[[-0.705327, 0, -0.708883] [0, 1, 0] [0.708883, 0, -0.705327] [2227.06, 18.6428, -734.707]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_44" tm:m=[[-0.712877, 0, 0.701289] [0, 1, 0] [-0.701289, 0, -0.712877] [2223.12, 18.6428, -722.542]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_43" tm:m=[[-0.705327, 0, -0.708883] [0, 1, 0] [0.708883, 0, -0.705327] [2201.53, 18.6428, -706.165]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_48" tm:m=[[-0.712877, 0, 0.701289] [0, 1, 0] [-0.701289, 0, -0.712877] [2130.41, 18.6428, -621.312]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_49" tm:m=[[-0.705327, 0, -0.708883] [0, 1, 0] [0.708883, 0, -0.705327] [2108.82, 18.6428, -604.935]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_50" tm:m=[[-0.712877, 0, 0.701289] [0, 1, 0] [-0.701289, 0, -0.712877] [2155.94, 18.6428, -649.855]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_47" tm:m=[[-0.705327, 0, -0.708883] [0, 1, 0] [0.708883, 0, -0.705327] [2134.35, 18.6428, -633.477]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_52" tm:m=[[-0.712877, 0, 0.701289] [0, 1, 0] [-0.701289, 0, -0.712877] [2214.5, 18.6428, -687.39]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_53" tm:m=[[-0.705327, 0, -0.708883] [0, 1, 0] [0.708883, 0, -0.705327] [2192.91, 18.6428, -671.013]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_54" tm:m=[[-0.712877, 0, 0.701289] [0, 1, 0] [-0.701289, 0, -0.712877] [2230.68, 18.3353, -712.113]] unit_class:t="det_trench_system_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_46" tm:m=[[-0.740682, 0, -0.671856] [0, 1, 0] [0.671856, 0, -0.740682] [2156.95, 18.6428, -683.526]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_55" tm:m=[[0.741315, 0, 0.671157] [0, 1, 0] [-0.671157, 0, 0.741315] [2181.19, 18.6428, -702.428]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_45" tm:m=[[-0.740682, 0, -0.671856] [0, 1, 0] [0.671856, 0, -0.740682] [2190.54, 18.6428, -733.023]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_60" tm:m=[[0.726058, 0, 0.687633] [0, 1, 0] [-0.687633, 0, 0.726058] [2097.5, 18.6428, -625.711]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_62" tm:m=[[-0.683499, 0, 0.729952] [0, 1, 0] [-0.729952, 0, -0.683499] [2085.2, 18.6428, -629.22]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_59" tm:m=[[0.726058, 0, 0.687633] [0, 1, 0] [-0.687633, 0, 0.726058] [2068.07, 18.6428, -650.215]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_57" tm:m=[[0.738983, 0, 0.673724] [0, 1, 0] [-0.673724, 0, 0.738983] [2134.05, 18.6428, -706.069]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_58" tm:m=[[0.999983, 0, 0.00584275] [0, 1, 0] [-0.00584275, 0, 0.999983] [2112.2, 18.6428, -678.206]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_61" tm:m=[[-0.997892, 0, -0.0648984] [0, 1, 0] [0.0648984, 0, -0.997892] [2126.39, 18.6428, -657.008]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_56" tm:m=[[-0.997892, 0, -0.0648984] [0, 1, 0] [0.0648984, 0, -0.997892] [2126.39, 18.6428, -657.008]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_39" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2154.87, 18.2807, -727.06]] unit_class:t="debris_bricks_large_b" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_63" tm:m=[[-0.170346, 0, 0.985384] [0, 1, 0] [-0.985384, 0, -0.170346] [2097.91, 33.5406, -649.058]] unit_class:t="det_t_34" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_64" tm:m=[[0.971648, 0, -0.236434] [0, 1, 0] [0.236434, 0, 0.971648] [2112.81, 33.5406, -725.791]] unit_class:t="det_t_34" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_65" tm:m=[[0.994833, 0, 0.101524] [0, 1, 0] [-0.101524, 0, 0.994833] [2217.16, 33.5406, -757.375]] unit_class:t="det_t_34" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_66" tm:m=[[0.738983, 0, 0.673724] [0, 1, 0] [-0.673724, 0, 0.738983] [2177.81, 33.5406, -662.034]] unit_class:t="det_t_34" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_67" tm:m=[[0.399494, 0, -0.916736] [0, 1, 0] [0.916736, 0, 0.399494] [2155.39, 33.5406, -753.431]] unit_class:t="det_t_34" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_68" tm:m=[[0.423917, 0, -0.905701] [0, 1, 0] [0.905701, 0, 0.423917] [2099.54, 33.5406, -696.957]] unit_class:t="det_t_34" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2137.72, 17.2, -853.45]] unit_class:t="det_pipes_set_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_51" tm:m=[[-0.740682, 0, -0.671856] [0, 1, 0] [0.671856, 0, -0.740682] [2199.8, 17.2235, -685.465]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_69" tm:m=[[-0.712877, 0, 0.701289] [0, 1, 0] [-0.701289, 0, -0.712877] [2188.97, 18.6428, -658.847]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_70" tm:m=[[-0.712877, 0, 0.701289] [0, 1, 0] [-0.701289, 0, -0.712877] [2252.69, 18.3353, -738.255]] unit_class:t="det_trench_system_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_73" tm:m=[[-0.712877, 0, 0.701289] [0, 1, 0] [-0.701289, 0, -0.712877] [2130.92, 18.0165, -603.576]] unit_class:t="det_trench_system_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_72" tm:m=[[-0.712877, 0, 0.701289] [0, 1, 0] [-0.701289, 0, -0.712877] [2152.93, 18.0165, -629.717]] unit_class:t="det_trench_system_a" objLayer:i=2 props{ army:i=2 active:b=yes } } air_defence{ name:t="air_defence_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2098.09, 17.2, -549.691]] unit_class:t="searchlight_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2034.47, 41.803, -728.655]] unit_class:t="searchlight_noground" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_02" tm:m=[[-0.271969, 0, -0.962306] [0, 1, 0] [0.962306, 0, -0.271969] [2361.52, -4.71924, 330.89]] unit_class:t="uss_dd_georgetown" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=9 formation_type:t="rows" formation_div:i=3 formation_step:p2=3.9, 2.5 formation_noise:p2=1.1, 0.8 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="ships_03" tm:m=[[-0.197944, 0, -0.980213] [0, 1, 0] [0.980213, 0, -0.197944] [2449.56, -4.64638, 1260.76]] unit_class:t="uss_bb_arizona" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=5 formation_type:t="cols" formation_div:i=3 formation_step:p2=7, 3 formation_noise:p2=0.9, 0.6 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="botsquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2353.85, 3.3348, -516.962]] props{ squad_members:t="tankModels_01" squad_members:t="ships_01" squad_members:t="tankModels_02" squad_members:t="tankModels_04" squad_members:t="tankModels_03" squad_members:t="tankModels_05" squad_members:t="ships_02" squad_members:t="ships_03" squad_members:t="tankModels_07" squad_members:t="tankModels_08" squad_members:t="air_defence_01" squad_members:t="objectGroups_88" squad_members:t="objectGroups_89" squad_members:t="objectGroups_98" squad_members:t="objectGroups_99" squad_members:t="objectGroups_100" squad_members:t="objectGroups_101" squad_members:t="objectGroups_102" squad_members:t="objectGroups_103" squad_members:t="objectGroups_104" squad_members:t="objectGroups_105" squad_members:t="objectGroups_106" squad_members:t="objectGroups_107" squad_members:t="objectGroups_108" squad_members:t="objectGroups_109" squad_members:t="objectGroups_110" squad_members:t="objectGroups_111" squad_members:t="objectGroups_112" squad_members:t="objectGroups_113" squad_members:t="objectGroups_114" squad_members:t="objectGroups_115" squad_members:t="objectGroups_116" squad_members:t="objectGroups_117" squad_members:t="objectGroups_118" squad_members:t="objectGroups_119" squad_members:t="objectGroups_120" squad_members:t="objectGroups_121" squad_members:t="objectGroups_122" squad_members:t="objectGroups_123" squad_members:t="objectGroups_124" squad_members:t="objectGroups_125" squad_members:t="objectGroups_126" squad_members:t="tankModels_06" squad_members:t="tankModels_09" } } tankModels{ name:t="tankModels_07" tm:m=[[0.658351, 0, -0.752711] [0, 1, 0] [0.752711, 0, 0.658351] [3777.78, 41.8804, -2358.59]] unit_class:t="us_m163_vulcan" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=50 formation_type:t="rows" formation_div:i=7 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_10" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [512.11, 478.721, -3041.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_11" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [656.868, 478.257, -3041.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_14" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [223.438, 478.721, -3041.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_13" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [368.373, 478.257, -3041.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_18" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-209.966, 478.257, -3041.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_19" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-354.9, 478.721, -3041.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_20" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [78.5299, 478.257, -3041.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_17" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-66.2283, 478.721, -3041.03]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_27" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [656.868, 478.257, -2840.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } ships{ name:t="structures_38" tm:m=[[-0.197944, 0, -0.980213] [0, 1, 0] [0.980213, 0, -0.197944] [2449.56, -4.64638, 1461.65]] unit_class:t="uss_bb_arizona" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=5 formation_type:t="cols" formation_div:i=3 formation_step:p2=7, 3 formation_noise:p2=0.9, 0.6 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_39" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [512.11, 478.721, -2840.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_40" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [223.438, 478.721, -2840.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_41" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [368.373, 478.257, -2840.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_42" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-209.966, 478.257, -2840.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_43" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000159741, -5.9995, -0.0773332] [-354.9, 562.676, -2840.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_44" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [78.5299, 478.257, -2840.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_26" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-66.2283, 478.721, -2840.14]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_53" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [512.11, 344.037, -2654.62]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_54" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [656.868, 478.257, -2654.62]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_55" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [223.438, 478.721, -2654.62]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_56" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [368.373, 478.257, -2654.62]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_57" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-209.966, 478.257, -2654.62]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_58" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-354.9, 478.721, -2654.62]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_59" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [78.5299, 478.257, -2654.62]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_60" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-66.2283, 478.721, -2654.62]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_61" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [656.868, 478.257, -2453.73]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_62" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [512.11, 478.721, -2453.73]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_63" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [223.438, 478.721, -2453.73]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_64" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [368.373, 478.257, -2453.73]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_65" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-209.966, 478.257, -2453.73]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_66" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-354.9, 478.721, -2453.73]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_67" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000143767, -5.39955, -0.0695999] [78.5299, 596.65, -2453.73]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_52" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-66.2283, 478.721, -2453.73]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_85" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [512.11, 478.721, -2255.65]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_86" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [656.868, 478.257, -2255.65]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_87" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [223.438, 478.721, -2255.65]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_88" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [368.373, 478.257, -2255.65]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_89" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-209.966, 356.696, -2255.65]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_90" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-354.9, 478.721, -2255.65]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_91" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [78.5299, 478.257, -2255.65]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_92" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-66.2283, 478.721, -2255.65]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_93" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [656.868, 478.257, -2054.76]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_94" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000143767, -5.39955, -0.0695999] [512.11, 595.241, -2054.76]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_95" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [223.438, 478.721, -2054.76]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_96" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [368.373, 478.257, -2054.76]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_97" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-209.966, 478.257, -2054.76]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_98" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-354.9, 478.721, -2054.76]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_99" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [78.5299, 478.257, -2054.76]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_100" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-66.2283, 478.721, -2054.76]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_101" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [512.11, 317.865, -1869.25]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_102" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [656.868, 478.257, -1869.25]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_103" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [223.438, 478.721, -1869.25]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_104" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [368.373, 478.257, -1869.25]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_105" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-209.966, 478.257, -1869.25]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_106" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-354.9, 478.721, -1869.25]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_107" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [78.5299, 478.257, -1869.25]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_108" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-66.2283, 478.721, -1869.25]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_109" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [656.868, 478.257, -1668.36]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_110" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [512.11, 478.721, -1668.36]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_111" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [223.438, 478.721, -1668.36]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_112" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [368.373, 478.257, -1668.36]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_113" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-209.966, 478.257, -1668.36]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_114" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999914] [0.000139773, -5.24956, -0.0676665] [-354.9, 608.851, -1668.36]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_115" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [78.5299, 478.257, -1668.36]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_84" tm:m=[[12.9, 4.41074e-06, 0.0263474] [-0.00204228, -0.012889, 0.999915] [0.000199676, -7.49938, -0.0966665] [-66.2283, 478.721, -1668.36]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_124" tm:m=[[-0.340966, 4.41074e-06, 12.8955] [-0.999567, -0.012889, -0.0264293] [0.0966328, -7.49938, 0.00255728] [706.128, 478.257, -1731.1]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_125" tm:m=[[-0.340966, 4.41074e-06, 12.8955] [-0.999567, -0.012889, -0.0264293] [0.0966328, -7.49938, 0.00255728] [709.659, 478.721, -1875.82]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_126" tm:m=[[-0.340966, 4.41074e-06, 12.8955] [-0.999567, -0.012889, -0.0264293] [0.0966328, -7.49938, 0.00255728] [716.7, 478.721, -2164.4]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_127" tm:m=[[-0.340966, 4.41074e-06, 12.8955] [-0.999567, -0.012889, -0.0264293] [0.0966328, -7.49938, 0.00255728] [713.165, 478.257, -2019.51]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_128" tm:m=[[-0.340966, 4.41074e-06, 12.8955] [-0.999567, -0.012889, -0.0264293] [0.0966328, -7.49938, 0.00255728] [727.27, 478.257, -2597.68]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_129" tm:m=[[-0.340966, 4.41074e-06, 12.8955] [-0.999567, -0.012889, -0.0264293] [0.0966328, -7.49938, 0.00255728] [730.805, 478.721, -2742.57]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_130" tm:m=[[-0.340966, 4.41074e-06, 12.8955] [-0.999567, -0.012889, -0.0264293] [0.0966328, -7.49938, 0.00255728] [720.234, 478.257, -2309.27]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_123" tm:m=[[-0.340966, 4.41074e-06, 12.8955] [-0.999567, -0.012889, -0.0264293] [0.0966328, -7.49938, 0.00255728] [723.765, 478.721, -2453.98]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_131" tm:m=[[-0.531907, 6.88076e-06, 20.117] [-0.999567, -0.012889, -0.0264293] [0.0966328, -7.49937, 0.00255728] [730.805, 478.721, -2923.15]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_133" tm:m=[[-0.0263883, 4.41074e-06, -12.9] [0.999915, -0.012889, -0.00204541] [-0.0966665, -7.49938, 0.0001955] [-448.327, 478.257, -2731.55]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_134" tm:m=[[-0.0263883, 4.41074e-06, -12.9] [0.999915, -0.012889, -0.00204541] [-0.0966665, -7.49938, 0.0001955] [-447.735, 478.721, -2586.79]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_135" tm:m=[[-0.0263883, 4.41074e-06, -12.9] [0.999915, -0.012889, -0.00204541] [-0.0966665, -7.49938, 0.0001955] [-446.555, 478.721, -2298.12]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_136" tm:m=[[-0.0263883, 4.41074e-06, -12.9] [0.999915, -0.012889, -0.00204541] [-0.0966665, -7.49938, 0.0001955] [-447.148, 478.257, -2443.05]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_137" tm:m=[[-0.0263883, 4.41074e-06, -12.9] [0.999915, -0.012889, -0.00204541] [-0.0966665, -7.49938, 0.0001955] [-444.783, 478.257, -1864.72]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_138" tm:m=[[-0.0263883, 4.41074e-06, -12.9] [0.999915, -0.012889, -0.00204541] [-0.0966665, -7.49938, 0.0001955] [-444.191, 478.721, -1719.79]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_139" tm:m=[[-0.0263883, 4.41074e-06, -12.9] [0.999915, -0.012889, -0.00204541] [-0.0966665, -7.49938, 0.0001955] [-445.963, 478.257, -2153.21]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_132" tm:m=[[-0.0263883, 4.41074e-06, -12.9] [0.999915, -0.012889, -0.00204541] [-0.0966665, -7.49938, 0.0001955] [-445.371, 478.721, -2008.46]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_140" tm:m=[[-0.0435407, 7.27772e-06, -21.285] [0.999915, -0.012889, -0.00204541] [-0.0966665, -7.49938, 0.0001955] [-448.327, 478.257, -2916.38]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_150" tm:m=[[-0.000505692, 0.0435377, -21.285] [-0.00110773, -0.999997, -0.00204541] [-9.75, 0.0107988, 0.00025415] [136.157, 930.554, -2916.38]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_151" tm:m=[[-0.00030648, 0.0263865, -12.9] [-0.00110773, -0.999997, -0.00204541] [-9.75, 0.0107988, 0.00025415] [136.157, 930.554, -2731.55]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_152" tm:m=[[-0.00030648, 0.0263865, -12.9] [-0.00110773, -0.999997, -0.00204541] [-9.75, 0.0107988, 0.00025415] [136.628, 929.968, -2586.79]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_153" tm:m=[[-0.00030648, 0.0263865, -12.9] [-0.00110773, -0.999997, -0.00204541] [-9.75, 0.0107988, 0.00025415] [136.642, 928.788, -2298.12]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_154" tm:m=[[-0.00030648, 0.0263865, -12.9] [-0.00110773, -0.999997, -0.00204541] [-9.75, 0.0107988, 0.00025415] [136.171, 929.375, -2443.05]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_155" tm:m=[[-0.00030648, 0.0263865, -12.9] [-0.00110773, -0.999997, -0.00204541] [-9.75, 0.0107988, 0.00025415] [136.199, 927.01, -1864.72]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_156" tm:m=[[-0.00030648, 0.0263865, -12.9] [-0.00110773, -0.999997, -0.00204541] [-9.75, 0.0107988, 0.00025415] [136.67, 926.423, -1719.79]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_157" tm:m=[[-0.00030648, 0.0263865, -12.9] [-0.00110773, -0.999997, -0.00204541] [-9.75, 0.0107988, 0.00025415] [136.185, 928.19, -2153.21]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_149" tm:m=[[-0.00030648, 0.0263865, -12.9] [-0.00110773, -0.999997, -0.00204541] [-9.75, 0.0107988, 0.00025415] [136.656, 927.604, -2008.46]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_08" tm:m=[[0.994493, 0, 0.104804] [0, 1, 0] [-0.104804, 0, 0.994493] [-280.327, 39.1643, -1740.07]] unit_class:t="germ_flakpz_I_Gepard" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=10 formation_type:t="rows" formation_div:i=1 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="unitsquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-93.5163, 552.017, -2338.48]] props{ squad_members:t="structures_14" squad_members:t="structures_18" squad_members:t="structures_19" squad_members:t="structures_20" squad_members:t="structures_17" squad_members:t="structures_40" squad_members:t="structures_42" squad_members:t="structures_43" squad_members:t="structures_44" squad_members:t="structures_26" squad_members:t="structures_55" squad_members:t="structures_57" squad_members:t="structures_58" squad_members:t="structures_59" squad_members:t="structures_60" squad_members:t="structures_63" squad_members:t="structures_65" squad_members:t="structures_66" squad_members:t="structures_67" squad_members:t="structures_52" squad_members:t="structures_87" squad_members:t="structures_89" squad_members:t="structures_90" squad_members:t="structures_91" squad_members:t="structures_92" squad_members:t="structures_95" squad_members:t="structures_97" squad_members:t="structures_98" squad_members:t="structures_99" squad_members:t="structures_100" squad_members:t="structures_103" squad_members:t="structures_105" squad_members:t="structures_106" squad_members:t="structures_107" squad_members:t="structures_108" squad_members:t="structures_111" squad_members:t="structures_113" squad_members:t="structures_114" squad_members:t="structures_115" squad_members:t="structures_84" squad_members:t="structures_133" squad_members:t="structures_134" squad_members:t="structures_135" squad_members:t="structures_136" squad_members:t="structures_137" squad_members:t="structures_138" squad_members:t="structures_139" squad_members:t="structures_132" squad_members:t="structures_140" squad_members:t="structures_150" squad_members:t="structures_151" squad_members:t="structures_152" squad_members:t="structures_153" squad_members:t="structures_154" squad_members:t="structures_155" squad_members:t="structures_156" squad_members:t="structures_157" squad_members:t="structures_149" squad_members:t="structures_93" squad_members:t="structures_102" squad_members:t="structures_109" squad_members:t="structures_124" squad_members:t="structures_125" squad_members:t="structures_126" squad_members:t="structures_127" squad_members:t="structures_130" squad_members:t="structures_10" squad_members:t="structures_11" squad_members:t="structures_13" squad_members:t="structures_27" squad_members:t="structures_39" squad_members:t="structures_41" squad_members:t="structures_53" squad_members:t="structures_54" squad_members:t="structures_56" squad_members:t="structures_61" squad_members:t="structures_62" squad_members:t="structures_64" squad_members:t="structures_85" squad_members:t="structures_86" squad_members:t="structures_88" squad_members:t="structures_94" squad_members:t="structures_96" squad_members:t="structures_101" squad_members:t="structures_104" squad_members:t="structures_110" squad_members:t="structures_112" squad_members:t="structures_128" squad_members:t="structures_129" squad_members:t="structures_123" squad_members:t="structures_131" squad_members:t="structures_15" squad_members:t="structures_12" squad_members:t="structures_16" squad_members:t="structures_21" squad_members:t="structures_05" squad_members:t="structures_03" squad_members:t="structures_04" squad_members:t="structures_02" squad_members:t="structures_01" squad_members:t="structures_09" squad_members:t="structures_08" squad_members:t="structures_06" squad_members:t="structures_22" squad_members:t="structures_23" squad_members:t="structures_24" squad_members:t="structures_25" squad_members:t="structures_28" squad_members:t="structures_29" squad_members:t="structures_33" squad_members:t="structures_34" squad_members:t="structures_32" squad_members:t="objectGroups_101" squad_members:t="objectGroups_102" squad_members:t="objectGroups_103" squad_members:t="objectGroups_104" squad_members:t="objectGroups_105" squad_members:t="objectGroups_106" squad_members:t="objectGroups_107" squad_members:t="objectGroups_108" squad_members:t="objectGroups_109" squad_members:t="objectGroups_110" squad_members:t="objectGroups_111" squad_members:t="objectGroups_112" squad_members:t="objectGroups_113" squad_members:t="objectGroups_114" squad_members:t="objectGroups_115" squad_members:t="objectGroups_116" squad_members:t="objectGroups_117" squad_members:t="objectGroups_118" squad_members:t="objectGroups_119" squad_members:t="objectGroups_120" squad_members:t="objectGroups_121" squad_members:t="objectGroups_122" squad_members:t="objectGroups_123" squad_members:t="objectGroups_124" squad_members:t="objectGroups_125" squad_members:t="objectGroups_88" squad_members:t="objectGroups_89" squad_members:t="objectGroups_98" squad_members:t="objectGroups_99" squad_members:t="objectGroups_100" squad_members:t="objectGroups_126" squad_members:t="structures_30" squad_members:t="structures_31" squad_members:t="structures_35" squad_members:t="structures_36" squad_members:t="structures_37" squad_members:t="structures_45" squad_members:t="structures_46" squad_members:t="structures_47" squad_members:t="objectGroups_132" squad_members:t="objectGroups_154" } } structures{ name:t="structures_12" tm:m=[[-2.69753, 0, 87.0494] [0, 101.84, 0] [-89.8128, 0, -2.78316] [1201.38, 1.20081, -1805.32]] unit_class:t="uk_bunker_extra_heavy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_15" tm:m=[[87.0318, 0, 3.21363] [0, 101.84, 0] [-3.31565, 0, 89.7947] [1936.18, 1.20081, -2530.78]] unit_class:t="uk_bunker_extra_heavy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_16" tm:m=[[6.35066, 0, -86.8593] [0, 101.84, 0] [89.6167, 0, 6.55227] [1162.14, 1.20081, -3204.93]] unit_class:t="uk_bunker_extra_heavy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="objectGroups_42" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1587.7, 26.2285, -897.919]] unit_class:t="factory_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_71" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1576.3, 18.2735, -588.655]] unit_class:t="alliance_big_camp_pit_entrenchment_s" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_74" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [976.893, 31.6386, -908.301]] unit_class:t="alliance_home_front_military_base_s" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_75" tm:m=[[0.148952, 0, -0.988844] [0, 1, 0] [0.988844, 0, 0.148952] [1101.57, 20.3297, -470.557]] unit_class:t="factory_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_76" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1243.58, 14.0373, -182.786]] unit_class:t="alliance_big_camp_pit_entrenchment_s" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_77" tm:m=[[0.763877, 0, -0.645361] [0, 1, 0] [0.645361, 0, 0.763877] [2482.24, 13.1818, -1287.22]] unit_class:t="factory_01" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_78" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2532.26, 19.4343, -1849.95]] unit_class:t="alliance_home_front_military_base_s" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_83" tm:m=[[0.338412, 0, 0.940998] [0, 1, 0] [-0.940998, 0, 0.338412] [2772.28, -27.8143, 2032.74]] unit_class:t="det_iceberg_b" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_84" tm:m=[[0.985159, 0, 0.171646] [0, 1, 0] [-0.171646, 0, 0.985159] [3127.58, -34.3638, 1771.37]] unit_class:t="det_iceberg_a" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_85" tm:m=[[-0.967309, -0.211273, 0.140273] [-0.233103, 0.958577, -0.163687] [-0.09988, -0.191033, -0.976488] [2910.22, -27.1313, 2638.51]] unit_class:t="det_iceberg_b" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_82" tm:m=[[0.338412, 0, 0.940998] [0, 1, 0] [-0.940998, 0, 0.338412] [2076.67, -37.4163, 1858.07]] unit_class:t="det_iceberg_a" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_91" tm:m=[[-0.574648, 0, -0.818401] [0, 1, 0] [0.818401, 0, -0.574648] [1132.6, -37.4163, 3204.05]] unit_class:t="det_iceberg_a" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_92" tm:m=[[0.575645, 0, -0.817699] [0, 1, 0] [0.817699, 0, 0.575645] [1599.47, -37.4163, 2678.68]] unit_class:t="det_iceberg_a" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_93" tm:m=[[0.575645, 0, -0.817699] [0, 1, 0] [0.817699, 0, 0.575645] [1338.79, -27.8143, 2005.73]] unit_class:t="det_iceberg_b" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_94" tm:m=[[0.670662, -0.211273, 0.711039] [-9.16421e-06, 0.958577, 0.284834] [-0.741763, -0.191033, 0.642879] [1755.28, -27.1314, 1544.74]] unit_class:t="det_iceberg_b" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_95" tm:m=[[-0.425644, 0, -0.904891] [0, 1, 0] [0.904891, 0, -0.425644] [903.486, -34.3638, 1867.1]] unit_class:t="det_iceberg_a" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_96" tm:m=[[0.896046, -0.211273, -0.390467] [0.268025, 0.958577, 0.0964001] [0.353926, -0.191033, 0.915556] [118.29, -27.1314, 2673.69]] unit_class:t="det_iceberg_b" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_97" tm:m=[[-0.574648, 0, -0.818401] [0, 1, 0] [0.818401, 0, -0.574648] [411.14, -27.8143, 3221.62]] unit_class:t="det_iceberg_b" objLayer:i=2 props{ army:i=0 active:b=yes } } objectGroups{ name:t="objectGroups_90" tm:m=[[-0.995544, 0, 0.0943034] [0, 1, 0] [-0.0943034, 0, -0.995544] [133.377, -34.3638, 3584.32]] unit_class:t="det_iceberg_a" objLayer:i=2 props{ army:i=0 active:b=yes } } tankModels{ name:t="atank_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5343.9, 55.123, 6054.53]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } squad{ name:t="PlayerSquad" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5343.9, 55.123, 6008.9]] props{ squad_members:t="atank_01" squad_members:t="atank_02" squad_members:t="atank_05" squad_members:t="atank_04" squad_members:t="atank_09" squad_members:t="atank_10" squad_members:t="atank_11" squad_members:t="atank_08" squad_members:t="atank_17" squad_members:t="atank_18" squad_members:t="atank_19" squad_members:t="atank_20" squad_members:t="atank_21" squad_members:t="atank_22" squad_members:t="atank_23" squad_members:t="atank_16" squad_members:t="btank_01" squad_members:t="btank_02" squad_members:t="btank_03" squad_members:t="btank_04" squad_members:t="btank_09" squad_members:t="btank_10" squad_members:t="btank_11" squad_members:t="btank_08" squad_members:t="btank_17" squad_members:t="btank_18" squad_members:t="btank_19" squad_members:t="btank_20" squad_members:t="btank_21" squad_members:t="btank_22" squad_members:t="btank_23" squad_members:t="btank_16" squad_members:t="aplane_17" squad_members:t="aplane_18" squad_members:t="aplane_19" squad_members:t="aplane_20" squad_members:t="aplane_21" squad_members:t="aplane_22" squad_members:t="aplane_23" squad_members:t="aplane_16" squad_members:t="aplane_01" squad_members:t="aplane_02" squad_members:t="aplane_05" squad_members:t="aplane_04" squad_members:t="aplane_09" squad_members:t="aplane_10" squad_members:t="aplane_11" squad_members:t="aplane_08" squad_members:t="bplane_03" squad_members:t="bplane_04" squad_members:t="bplane_05" squad_members:t="bplane_01" squad_members:t="bplane_02" squad_members:t="bplane_06" squad_members:t="bplane_07" squad_members:t="bplane_08" squad_members:t="bplane_09" squad_members:t="bplane_10" squad_members:t="bplane_11" squad_members:t="bplane_12" squad_members:t="bplane_13" squad_members:t="bplane_14" squad_members:t="bplane_15" squad_members:t="bplane_16" } } tankModels{ name:t="atank_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5343.9, 55.123, 6022.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5343.9, 55.123, 6071.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5343.9, 55.123, 6040.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5360.91, 55.123, 6071.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5360.91, 55.123, 6040.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5360.91, 55.123, 6054.53]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5360.91, 55.123, 6022.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5381.48, 55.123, 6054.53]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5381.48, 55.123, 6022.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5381.48, 55.123, 6071.97]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5381.48, 55.123, 6040.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5398.49, 55.123, 6071]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5398.49, 55.123, 6040.19]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5398.49, 55.123, 6054.53]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="atank_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5398.49, 55.123, 6022.75]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5349.74, 62.162, 5947.95]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5349.74, 62.162, 5961.25]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5349.74, 62.162, 5974.13]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5349.74, 62.162, 5987.05]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5365.52, 62.162, 5947.95]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5365.52, 62.162, 5961.25]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5365.52, 62.162, 5974.13]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5365.52, 62.162, 5987.05]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5397.82, 62.162, 5961.25]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5397.82, 62.162, 5974.13]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5397.82, 62.162, 5987.05]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5382.04, 62.162, 5947.95]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5382.04, 62.162, 5961.25]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5382.04, 62.162, 5974.13]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5382.04, 62.162, 5987.05]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="btank_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5397.82, 62.162, 5947.95]] unit_class:t="aaa_dummy" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } armada{ name:t="aplane_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5505.29, 447.258, 5939.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5505.29, 447.258, 5960.27]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5505.29, 447.258, 5998.54]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5505.29, 447.258, 5977.69]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5505.29, 447.258, 6083.49]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5505.29, 447.258, 6062.64]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5505.29, 447.258, 6024.37]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5505.29, 447.258, 6045.22]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5479.24, 447.258, 5939.42]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5479.24, 447.258, 5960.27]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5479.24, 447.258, 5998.54]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_20" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5479.24, 447.258, 5977.69]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5479.24, 447.258, 6083.49]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5479.24, 447.258, 6062.64]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_23" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5479.24, 447.258, 6024.37]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="aplane_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5479.24, 447.258, 6045.22]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 6083.49]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 6057.75]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 6032.01]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 6006.27]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 5980.53]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 5954.79]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 5929.05]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 5903.31]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 5877.57]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 5851.83]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 5826.09]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 5800.35]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 5774.61]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 5748.87]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 5723.13]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="bplane_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5404.06, 447.258, 5697.39]] unit_class:t="a-20g" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } structures{ name:t="structures_22" tm:m=[[0.0239151, 0, 0.319105] [-0.0997173, 0.000773322, 0.00747325] [-0.00431849, -0.559983, 0.000323647] [74.7483, 53.832, -1.27775]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_23" tm:m=[[-0.00771452, 0.318448, -0.241932] [-0.0899832, 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tm:m=[[-0.104465, 0, -0.994528] [0, 1, 0] [0.994528, 0, -0.104465] [2181.23, 33.5406, -404.092]] unit_class:t="det_t_34" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_81" tm:m=[[-0.234114, 0, -0.972209] [0, 1, 0] [0.972209, 0, -0.234114] [2070.9, 18.6428, -778.224]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_87" tm:m=[[-0.234114, 0, -0.972209] [0, 1, 0] [0.972209, 0, -0.234114] [2079.99, 16.7946, -826.923]] unit_class:t="debris_bricks_large_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_129" tm:m=[[-0.234114, 0, -0.972209] [0, 1, 0] [0.972209, 0, -0.234114] [2057.36, 18.6428, -794.016]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_133" tm:m=[[0.637489, 0, -0.770459] [0, 1, 0] [0.770459, 0, 0.637489] [2049.12, 18.6428, -750.881]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_142" tm:m=[[-0.997184, 0, -0.0750014] [0, 1, 0] [0.0750014, 0, -0.997184] [1994.7, 17.5575, -754.306]] unit_class:t="debris_bricks_large_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_143" tm:m=[[-0.72089, 0, -0.69305] [0, 1, 0] [0.69305, 0, -0.72089] [2026.33, 18.6428, -729.111]] unit_class:t="det_factory_small_building_a" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_144" tm:m=[[0.849144, 0, 0.528161] [0, 1, 0] [-0.528161, 0, 0.849144] [2061.78, 17.0093, -758.885]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_145" tm:m=[[0.999863, 0, 0.0165638] [0, 1, 0] [-0.0165638, 0, 0.999863] [2066.25, 16.5574, -765.693]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_146" tm:m=[[-0.202291, 0, -0.979326] [0, 1, 0] [0.979326, 0, -0.202291] [2061.78, 17.0093, -770.842]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_166" tm:m=[[-0.766489, 0, 0.642258] [0, 1, 0] [-0.642258, 0, -0.766489] [2034.59, 17.6303, -770.357]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_167" tm:m=[[0.945726, 0, 0.324964] [0, 1, 0] [-0.324964, 0, 0.945726] [2044.69, 17.1784, -775.449]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_163" tm:m=[[0.110487, 0, -0.993878] [0, 1, 0] [0.993878, 0, 0.110487] [2042.03, 17.6303, -787.349]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_153" tm:m=[[0.218536, 0, 0.975829] [0, 1.3, 0] [-0.975829, 0, 0.218536] [2027.8, 11.7042, -754.306]] unit_class:t="debris_bricks_large_b" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_80" tm:m=[[-0.0309802, 0, -0.99952] [0, 1, 0] [0.99952, 0, -0.0309802] [2068.56, 14.2332, -760.942]] unit_class:t="czech_hedgehog_dynamic_5blocks" objLayer:i=2 props{ army:i=2 active:b=yes } } tankModels{ name:t="tankModels_06" tm:m=[[-0.987909, 0, -0.155033] [0, 1, 0] [0.155033, 0, -0.987909] [2153.1, 18.9589, -838.304]] unit_class:t="germ_panzerkampflaufer_565_r_2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } tankModels{ name:t="tankModels_09" tm:m=[[-0.154639, 0, -0.987971] [0, 1, 0] [0.987971, 0, -0.154639] [2049.26, 18.9589, -727.845]] unit_class:t="germ_panzerkampflaufer_565_r_2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_30" tm:m=[[0.549269, 0, -0.581638] [0.0237077, 0.0945342, 0.0223883] [0.137462, -0.0652162, 0.129812] [2073.61, 54.5479, -764.907]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_31" tm:m=[[-0.567687, 0, 0.563676] [-0.0229755, 0.0945342, -0.023139] [-0.133217, -0.0652162, -0.134165] [2058.15, 54.5479, -779.63]] unit_class:t="beton_simple_br" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_35" tm:m=[[0.632208, 0, -0.774799] [0, 1, 0] [0.774799, 0, 0.632208] [2318.84, 17.1482, -803.77]] unit_class:t="sikorsky_h5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_36" tm:m=[[0.632208, 0, -0.774799] [0, 1, 0] [0.774799, 0, 0.632208] [2310.3, 17.1482, -780.326]] unit_class:t="sikorsky_h5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_37" tm:m=[[0.632208, 0, -0.774799] [0, 1, 0] [0.774799, 0, 0.632208] [2338.44, 17.1482, -787.782]] unit_class:t="sikorsky_h5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_45" tm:m=[[0.632208, 0, -0.774799] [0, 1, 0] [0.774799, 0, 0.632208] [2348.23, 17.1482, -779.788]] unit_class:t="sikorsky_h5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_46" tm:m=[[0.632208, 0, -0.774799] [0, 1, 0] [0.774799, 0, 0.632208] [2358.03, 17.1482, -771.794]] unit_class:t="sikorsky_h5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="structures_47" tm:m=[[0.632208, 0, -0.774799] [0, 1, 0] [0.774799, 0, 0.632208] [2348.72, 17.1482, -752.02]] unit_class:t="sikorsky_h5" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } } areas{ spawn_01{ type:t="Sphere" tm:m=[[-8.01665, 0, -6.06101] [0, 8.61431, 0] [6.92686, 0, -9.16187] [2432.21, 48.1083, -473.167]] objLayer:i=0 props{ } } spawn_02{ type:t="Sphere" tm:m=[[-7.25901, 0, -6.95048] [0, 8.61431, 0] [7.9434, 0, -8.296] [2430.47, 4.42554, -475.12]] objLayer:i=0 props{ } } spawn_03{ type:t="Sphere" tm:m=[[-0.906309, 0, -5.96152] [0, 8.61431, 0] [7.94869, 0, -1.20842] [2296.56, 18.2124, -102.725]] objLayer:i=0 props{ } } spawn_04{ type:t="Sphere" tm:m=[[-0.442665, 0, -6.01375] [0, 8.61431, 0] [8.01833, 0, -0.590225] [2263.69, 17.2529, -327.137]] objLayer:i=0 props{ } } spawn_05{ type:t="Sphere" tm:m=[[1.55571, 0, 9.92886] [0, 8.61431, 0] [-11.3473, 0, 1.77796] [-87.9353, 4.48804, 2229.66]] objLayer:i=0 props{ } } spawn_06{ type:t="Sphere" tm:m=[[1.41314, 0, 9.95015] [0, 8.61431, 0] [-11.3716, 0, 1.61501] [-101.255, 4.48804, 2231.18]] objLayer:i=0 props{ } } spawn_07{ type:t="Sphere" tm:m=[[-4.73463, 0, -8.86486] [0, 8.61431, 0] [10.1313, 0, -5.411] [-893.595, 139.735, 97.9621]] objLayer:i=0 props{ } } spawn_08{ type:t="Sphere" tm:m=[[-3.75217, 0, -9.32329] [0, 8.61431, 0] [10.6552, 0, -4.28819] [-913.761, 139.735, 104.163]] objLayer:i=0 props{ } } area_01{ type:t="Sphere" tm:m=[[37.0486, 0, -3.18228] [0, 44.7944, 0] [0.982943, 0, 11.4436] [2702.11, -1.01394, -728.209]] objLayer:i=0 props{ } } spawn_09{ type:t="Sphere" tm:m=[[62.5368, 0, 57.4817] [-57.2959, -6.82417, 62.3347] [4.61807, -84.6666, -5.02421] [3792.11, 199.898, -2451.54]] objLayer:i=0 props{ } } spawn_10{ type:t="Sphere" tm:m=[[62.5368, 0, 57.4817] [-57.2959, -6.82417, 62.3347] [4.61807, -84.6666, -5.02421] [3847.85, 199.898, -2388.61]] objLayer:i=0 props{ } } spawn_11{ type:t="Sphere" tm:m=[[-122.266, 0, -6.07529] [0, 122.417, 0] [6.07529, 0, -122.266] [634.543, 844.109, -2945.47]] objLayer:i=0 props{ } } spawn_12{ type:t="Sphere" tm:m=[[-122.39, 0, -2.58026] [0, 122.417, 0] [2.58026, 0, -122.39] [634.543, 720.833, -2945.47]] objLayer:i=0 props{ } } spawn_13{ type:t="Sphere" tm:m=[[5.5472, 0, 0] [0, 5.5472, 0] [0, 0, 5.5472] [2082.81, 17.2, -685.423]] objLayer:i=0 props{ } } spawn_14{ type:t="Sphere" tm:m=[[-5.85212, 0, -0.531051] [0, 5.87616, 0] [0.531051, 0, -5.85212] [2082.12, 17.2, -677.236]] objLayer:i=0 props{ } } spawn_17{ type:t="Sphere" tm:m=[[5.5472, 0, 0] [0, 5.5472, 0] [0, 0, 5.5472] [1918.77, 41.5878, -907.56]] objLayer:i=0 props{ } } spawn_16{ type:t="Sphere" tm:m=[[-5.85212, 0, -0.531051] [0, 5.87616, 0] [0.531051, 0, -5.85212] [1918.08, 41.5878, -899.373]] objLayer:i=0 props{ } } spawn_20{ type:t="Sphere" tm:m=[[-4.19605, -0.568981, 3.58342] [-0.117286, 5.49698, 0.735481] [-3.62641, 0.480572, -4.17009] [2326.75, 41.5878, -713.897]] objLayer:i=0 props{ } } spawn_19{ type:t="Sphere" tm:m=[[-4.17445, 0.623509, 4.08834] [0.0836915, 5.82054, -0.802232] [-4.13476, -0.51168, -4.14382] [2312.03, 42.2979, -728.596]] objLayer:i=0 props{ } } spawn_21{ type:t="Sphere" tm:m=[[-25.898, 0.960889, 25.6062] [-2.63114, 27.837, -3.70574] [-16.3857, -3.73627, -16.4322] [2707.29, 500, -1221.34]] objLayer:i=0 props{ } } spawn_22{ type:t="Sphere" tm:m=[[29.1567, 0.960889, -21.8237] [2.09962, 27.837, 4.03076] [13.9844, -3.73627, 18.5187] [1036.75, 500, 701.78]] objLayer:i=0 props{ } } spawn_15{ type:t="Sphere" tm:m=[[5.5472, 0, 0] [0, 5.5472, 0] [0, 0, 5.5472] [2225.23, 17.2, -765.309]] objLayer:i=0 props{ } } spawn_18{ type:t="Sphere" tm:m=[[5.5472, 0, 0] [0, 5.5472, 0] [0, 0, 5.5472] [2106.82, 17.2, -627.211]] objLayer:i=0 props{ } } spawn_25{ type:t="Sphere" tm:m=[[5.5472, 0, 0] [0, 5.5472, 0] [0, 0, 5.5472] [2082.81, 17.2, -801.89]] objLayer:i=0 props{ } } spawn_24{ type:t="Sphere" tm:m=[[-5.85212, 0, -0.531051] [0, 5.87616, 0] [0.531051, 0, -5.85212] [2082.12, 17.2, -793.703]] objLayer:i=0 props{ } } spawn_28{ type:t="Sphere" tm:m=[[-4.08621, 0, -3.75158] [0, 5.5472, 0] [3.75158, 0, -4.08621] [2181.52, 17.2, -637.916]] objLayer:i=0 props{ } } spawn_27{ type:t="Sphere" tm:m=[[-4.10851, 0, -4.20113] [0, 5.87616, 0] [4.20113, 0, -4.10851] [2175.69, 17.2, -632.134]] objLayer:i=0 props{ } } spawn_23{ type:t="Sphere" tm:m=[[-4.19605, -0.568981, 3.58342] [-0.117286, 5.49698, 0.735481] [-3.62641, 0.480572, -4.17009] [1229.69, 17.6898, 464.127]] objLayer:i=0 props{ } } spawn_26{ type:t="Sphere" tm:m=[[-4.19605, -0.568981, 3.58342] [-0.117286, 5.49698, 0.735481] [-3.62641, 0.480572, -4.17009] [1215.58, 17.8364, 450.997]] objLayer:i=0 props{ } } sike_02{ type:t="Box" tm:m=[[22.5849, 0, -3.73225] [0, 49.5231, 0] [2.55064, 0, 15.4346] [-85.3357, 4.27989, 2310.84]] objLayer:i=0 props{ } } immortal_01{ type:t="Box" tm:m=[[17.9075, 0, -10.7529] [0, 36.9987, 0] [12.9692, 0, 21.5983] [-1522.83, 46.1575, -881.841]] objLayer:i=0 props{ } } sike_01{ type:t="Box" tm:m=[[71.1169, 0, -37.0938] [0, 77.6972, 0] [11.6508, 0, 22.3371] [-1476.06, 46.1575, -911.269]] objLayer:i=0 props{ } } Immortal_02{ type:t="Box" tm:m=[[15.8094, 0, -2.61257] [0, 17.3331, 0] [1.27532, 0, 7.7173] [-98.9424, 4.27989, 2217.17]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }