selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } stars{ latitude:r=48 longitude:r=44 year:i=1940 month:i=1 day:i=15 time:r=12 } player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" wing:t="t2_player17" } mission{ name:t="Aleksandr" level:t="levels/avg_guadalcanal.bin" type:t="domination" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" chapter:t="air_ground_battles" scoreLimit:i=17000 timeLimit:i=20 deathPenaltyMul:r=1 country_axis:t="germany" country_allies:t="ussr" tags{ } missionType{ _Dom:b=no _Conq:b=no _Bttl:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no _CnvA:b=no _CnvB:b=no _DBttlA:b=no _DBttlB:b=no _ArtDA:b=no _ArtDB:b=no } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes "Init Mission (All triggers bellow in one)"{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/ground_spawn1" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=no target:t="T1 Tank Spawn Group" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/ground_spawn1" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=no target:t="T2 Tank Spawn Group" team:t="B" tags{ tank:b=yes } } missionMarkAsCaptureZone{ army:i=0 name_for_respawn_base:t="" timeMultiplier:r=1.5 disableZone:b=no target:t="Capture Area" canCaptureOnGround:b=no canCaptureInAir:b=no canCaptureByGM:b=yes } unitPlayEffect{ effect_type:t="specify" effect:t="pv_point_smoke_blue" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Smoke Point" } missionMarkAsRespawnPoint{ loc_name:t="missions/fighters_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no target:t="T1 Fighters Spawn" team:t="A" tags{ type_bomber:b=no tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/bombers_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no target:t="T1 Bombers Spawn" team:t="A" tags{ type_bomber:b=yes tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/fighters_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no target:t="T2 Fighters Spawn" team:t="B" tags{ type_bomber:b=no tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/bombers_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no target:t="T2 Bombers Spawn" team:t="B" tags{ type_bomber:b=yes tank:b=no } } } else_actions{ } } "Set Team 1 Respawn Points"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/ground_spawn1" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=no target:t="T1 Tank Spawn Group" team:t="A" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/fighters_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no target:t="T1 Fighters Spawn" team:t="A" tags{ type_bomber:b=no tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/bombers_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no target:t="T1 Bombers Spawn" team:t="A" tags{ type_bomber:b=yes tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/ship_spawn" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="T1 Ship spawn" target:t="Team 1 Retard spawn" team:t="A" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } } else_actions{ } } "Set Team 2 Respawn Points"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/ground_spawn1" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=yes onlyOnePlayerPerSpawnPoint:b=no target:t="T2 Tank Spawn Group" team:t="B" tags{ tank:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="missions/fighters_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no target:t="T2 Fighters Spawn" team:t="B" tags{ type_bomber:b=no tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/bombers_spawn" spawnEffect:b=no isAirfield:b=no isUnit:b=no offset:p3=0, 0, 0 radius:r=-1 isStrictSpawn:b=no useExisting:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no target:t="T2 Bombers Spawn" team:t="B" tags{ type_bomber:b=yes tank:b=no } } missionMarkAsRespawnPoint{ loc_name:t="missions/ship_spawn" spawnEffect:b=yes isStrictSpawn:b=no isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="T2 Ship spawn" target:t="Team 2 Retard spawn" team:t="B" tags{ ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } } else_actions{ } } "Setup Capture Zone"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsCaptureZone{ army:i=0 timeMultiplier:r=1 disableZone:b=no name_for_respawn_base:t="" target:t="Capture Area" canCaptureOnGround:b=no canCaptureInAir:b=no canCaptureByGM:b=yes } unitPlayEffect{ effect_type:t="specify" effect:t="pv_point_smoke_blue" offset:p3=0, 0, 0 radiusOffset:p2=0, 0 show:b=yes attach:b=yes scale:r=1 loopSpawn:b=yes delay:p2=1, 1 target:t="Smoke Point" } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ } airfields{ } effects{ } units{ objectGroups{ name:t="White circle on floor" tm:m=[[1.7, 0, 0] [0, 1, 0] [0, 0, 1.7] [1122.24, 6.51456, 2842.9]] unit_class:t="capture_zone_circle" objLayer:i=2 props{ army:i=0 active:b=no } } area_squad{ name:t="T2 Tank Spawn Group" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [1241.57, 36.7866, 2312.22]] props{ squad_members:t="conq_t2_tank_spawn_01" squad_members:t="conq_t2_tank_spawn_02" squad_members:t="conq_t2_tank_spawn_03" squad_members:t="conq_t2_tank_spawn_04" squad_members:t="conq_t2_tank_spawn_05" squad_members:t="conq_t2_tank_spawn_06" squad_members:t="conq_t2_tank_spawn_07" squad_members:t="conq_t2_tank_spawn_08" squad_members:t="conq_t2_tank_spawn_09" squad_members:t="conq_t2_tank_spawn_10" squad_members:t="conq_t2_tank_spawn_11" squad_members:t="conq_t2_tank_spawn_12" squad_members:t="conq_t2_tank_spawn_13" squad_members:t="conq_t2_tank_spawn_14" squad_members:t="conq_t2_tank_spawn_15" squad_members:t="conq_t2_tank_spawn_16" } } area_squad{ name:t="T1 Tank Spawn Group" tm:m=[[0.0871558, 0, 0.996195] [0, 1, 0] [-0.996195, 0, 0.0871558] [891.422, 8.75061, 3502.16]] props{ squad_members:t="conq_t1_tank_spawn_01" squad_members:t="conq_t1_tank_spawn_02" squad_members:t="conq_t1_tank_spawn_03" squad_members:t="conq_t1_tank_spawn_04" squad_members:t="conq_t1_tank_spawn_05" squad_members:t="conq_t1_tank_spawn_06" squad_members:t="conq_t1_tank_spawn_07" squad_members:t="conq_t1_tank_spawn_08" squad_members:t="conq_t1_tank_spawn_09" squad_members:t="conq_t1_tank_spawn_10" squad_members:t="conq_t1_tank_spawn_11" squad_members:t="conq_t1_tank_spawn_12" squad_members:t="conq_t1_tank_spawn_13" squad_members:t="conq_t1_tank_spawn_14" squad_members:t="conq_t1_tank_spawn_15" squad_members:t="conq_t1_tank_spawn_16" } } armada{ name:t="t1_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3602.86, 418.3, 4353.87]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4372.34]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4384.69]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4394.54]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4404.44]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4413.34]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4427.69]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4441.14]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4457.64]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4465.14]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4474.74]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4486.84]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4500.49]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4509.59]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4520.24]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t1_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3603.38, 418.3, 4535.54]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4311.69]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4322.79]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4334.99]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4348.79]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4357.14]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4367.14]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4374.94]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4390.59]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4402.94]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4422.09]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4438.29]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4457.44]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4477.99]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4491.84]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4507.19]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4524.79]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="t2_player17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [3755.02, 418.3, 4551.49]] unit_class:t="dummy_plane" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 player:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } } areas{ "Smoke Point"{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1122.29, 5.61456, 2843.01]] objLayer:i=0 props{ } } "Capture Area"{ type:t="Cylinder" tm:m=[[40.2128, 0, 0] [0, 51.0531, 0] [0, 0, 40.2128] [1122.21, -0.689241, 2842.97]] objLayer:i=0 props{ } } conq_t2_tank_spawn_01{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1268.48, 32.4358, 2384.45]] objLayer:i=0 props{ } } conq_t2_tank_spawn_02{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1247.63, 32.4358, 2382]] objLayer:i=0 props{ } } conq_t2_tank_spawn_03{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1228.83, 32.4358, 2380.9]] objLayer:i=0 props{ } } conq_t2_tank_spawn_04{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1210.98, 32.4358, 2380.8]] objLayer:i=0 props{ } } conq_t2_tank_spawn_05{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1219.83, 32.4358, 2360.95]] objLayer:i=0 props{ } } conq_t2_tank_spawn_06{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1240.58, 32.4358, 2360.95]] objLayer:i=0 props{ } } conq_t2_tank_spawn_07{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1261.48, 32.4358, 2360.95]] objLayer:i=0 props{ } } conq_t2_tank_spawn_08{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1179.61, 32.436, 2365.45]] objLayer:i=0 props{ } } conq_t2_tank_spawn_09{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1300.43, 32.4359, 2364.77]] objLayer:i=0 props{ } } conq_t2_tank_spawn_10{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1280.73, 32.4359, 2361.97]] objLayer:i=0 props{ } } conq_t2_tank_spawn_11{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1200.81, 32.436, 2358.65]] objLayer:i=0 props{ } } conq_t2_tank_spawn_12{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1248.53, 32.4359, 2335.58]] objLayer:i=0 props{ } } conq_t2_tank_spawn_13{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1273.87, 32.4359, 2337.54]] objLayer:i=0 props{ } } conq_t2_tank_spawn_14{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1193.71, 32.436, 2336.56]] objLayer:i=0 props{ } } conq_t2_tank_spawn_15{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1222.25, 32.436, 2333.59]] objLayer:i=0 props{ } } conq_t2_tank_spawn_16{ type:t="Sphere" tm:m=[[1.35896e-06, 0, 18] [0, 18, 0] [-18, 0, 1.35896e-06] [1186.56, 32.436, 2377.35]] objLayer:i=0 props{ } } conq_t1_tank_spawn_01{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [984.122, 8.35211, 3389.43]] objLayer:i=0 props{ } } conq_t1_tank_spawn_02{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [967.952, 8.35211, 3376.69]] objLayer:i=0 props{ } } conq_t1_tank_spawn_03{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [789.242, 6.56708, 3409.82]] objLayer:i=0 props{ } } conq_t1_tank_spawn_04{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [769.942, 6.56708, 3414.72]] objLayer:i=0 props{ } } conq_t1_tank_spawn_05{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [771.162, 6.56708, 3440.06]] objLayer:i=0 props{ } } conq_t1_tank_spawn_06{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [788.002, 6.56708, 3429.55]] objLayer:i=0 props{ } } conq_t1_tank_spawn_07{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [806.202, 6.56708, 3428.71]] objLayer:i=0 props{ } } conq_t1_tank_spawn_08{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [983.832, 8.35211, 3410.23]] objLayer:i=0 props{ } } conq_t1_tank_spawn_09{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [972.052, 8.35211, 3427.57]] objLayer:i=0 props{ } } conq_t1_tank_spawn_10{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [792.942, 6.56708, 3450.35]] objLayer:i=0 props{ } } conq_t1_tank_spawn_11{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [1005.19, 8.35211, 3407.71]] objLayer:i=0 props{ } } conq_t1_tank_spawn_12{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [869.962, 10.9102, 3387.25]] objLayer:i=0 props{ } } conq_t1_tank_spawn_13{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [990.572, 8.35209, 3426.75]] objLayer:i=0 props{ } } conq_t1_tank_spawn_14{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [892.192, 10.9102, 3386.66]] objLayer:i=0 props{ } } conq_t1_tank_spawn_15{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [892.572, 10.9102, 3408.16]] objLayer:i=0 props{ } } conq_t1_tank_spawn_16{ type:t="Sphere" tm:m=[[-3.8959, 0, -17.5733] [0, 18, 0] [17.5733, 0, -3.8959] [869.232, 10.9102, 3408.19]] objLayer:i=0 props{ } } "T1 Fighters Spawn"{ type:t="Sphere" tm:m=[[-39.158, 0, -297.434] [0, 300, 0] [297.434, 0, -39.158] [2738.95, 500, 5869.46]] objLayer:i=0 props{ } } "T2 Fighters Spawn"{ type:t="Sphere" tm:m=[[26.1469, 0, 298.859] [0, 300, 0] [-298.859, 0, 26.1469] [2049.24, 500, -741.776]] objLayer:i=0 props{ } } "T2 Bombers Spawn"{ type:t="Sphere" tm:m=[[26.1469, 0, 298.859] [0, 300, 0] [-298.859, 0, 26.1469] [1961.88, 1500, -1738.17]] objLayer:i=0 props{ } } "T1 Bombers Spawn"{ type:t="Sphere" tm:m=[[-39.158, 0, -297.434] [0, 300, 0] [297.434, 0, -39.158] [2868.7, 1500, 6859.54]] objLayer:i=0 props{ } } "T1 Ship spawn"{ type:t="Cylinder" tm:m=[[605.349, 0, 0] [0, 112.476, 0] [0, 0, 605.349] [1436.24, 0, 5790.06]] objLayer:i=0 props{ } } "T2 Ship spawn"{ type:t="Cylinder" tm:m=[[605.349, 0, 0] [0, 112.476, 0] [0, 0, 605.349] [4227.58, 0.00012207, 3372.61]] objLayer:i=0 props{ } } "Team 1 Retard spawn"{ type:t="Cylinder" tm:m=[[49.056, 0, 0] [0, 5.96464, 0] [0, 0, 49.056] [894.594, 0, 2368.99]] objLayer:i=0 props{ } } "Team 2 Retard spawn"{ type:t="Cylinder" tm:m=[[49.056, 0, 0] [0, 5.96464, 0] [0, 0, 49.056] [894.435, 0, 2368.99]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }