selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=0 } player{ army:i=1 wing:t="t1_player01" wing:t="t1_player02" wing:t="t1_player03" wing:t="t1_player04" wing:t="t1_player05" wing:t="t1_player06" wing:t="t1_player07" wing:t="t1_player08" wing:t="t1_player09" wing:t="t1_player10" wing:t="t1_player11" wing:t="t1_player12" wing:t="t1_player13" wing:t="t1_player14" wing:t="t1_player15" wing:t="t1_player16" wing:t="t1_player17" } player_teamB{ army:i=2 wing:t="t2_player01" wing:t="t2_player02" wing:t="t2_player03" wing:t="t2_player04" wing:t="t2_player05" wing:t="t2_player06" wing:t="t2_player07" wing:t="t2_player08" wing:t="t2_player09" wing:t="t2_player10" wing:t="t2_player11" wing:t="t2_player12" wing:t="t2_player13" wing:t="t2_player14" wing:t="t2_player15" wing:t="t2_player16" } mission{ name:t="Alaska_race" level:t="levels/avg_alaska_town.bin" type:t="domination" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="pacific" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" killLimit:i=10 chapter:t="test" gt_free_for_all:b=yes locName:t="Alaska_race" locDesc:t="Alaska_race" gt_race:b=yes openDiffLevels:b=yes timeLimit:i=30 country_axis:t="germany" country_allies:t="ussr" raceLaps:i=1 raceWinners:i=3 raceForceCannotShoot:b=yes difficulty:t="" tags{ } missionType{ _Dom:b=no _Conq:b=no _Bttl:b=no _Bto:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _Flc:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no _CnvA:b=no _CnvB:b=no _DBttlA:b=no _DBttlB:b=no _ArtDA:b=no _ArtDB:b=no } } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } spectator_points{ } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes init{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ initMission{ } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="missions/spawn_random" spawnEffect:b=no isAirfield:b=no isUnit:b=no isStrictSpawn:b=yes radius:r=-1 useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes resetStrictSpawnIndex:b=no onlyOnePlayerPerSpawnPoint:b=no replaceAreas:b=no target:t="spawn01" target:t="spawn02" target:t="spawn03" target:t="spawn04" target:t="spawn05" target:t="spawn06" target:t="spawn07" target:t="spawn08" target:t="spawn10" target:t="spawn11" target:t="spawn09" target:t="spawn12" target:t="spawn13" target:t="spawn14" target:t="spawn15" target:t="spawn16" team:t="Both" tags{ tank:b=yes } } missionBattleArea{ air:b=no ground:b=yes mapArea:b=yes airMapArea:b=no killArea:b=no detectionArea:b=no killOutOfBattleArea:b=yes newGridHorizontalCellCount:i=0 area:t="area_01" } } else_actions{ } } start_mission_straight{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0 } } conditions{ } actions{ missionSetTimeSpeed{ speed:r=0.01 realtimeTriggers:b=yes } beginRaceMode{ checkAreaPrefix:t="race_wp_" waypointsPrefix:t="race_wp_" winners:i=1 doubleWaypoints:b=yes waypointScale:r=0.1 laps:i=1 respawnVerticalOffset:r=0 respawnForwardOffset:r=0 statisticsScreenAfterFinish:b=yes reverse:b=no tankRace:b=yes isPathClosed:b=no defaultTimeToDisableWeapon:r=60 } triggerEnable{ target:t="a_player_is_active_requirement" } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" targetableByAi:b=no cannotShoot:b=yes } } else_actions{ } } a_player_is_active_requirement{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=0.1 } } conditions{ unitWhenStatus{ object_type:t="isActive" check_objects:t="any" object_marking:i=0 target_type:t="isAlive" check_period:r=1 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" } } actions{ triggerEnable{ target:t="race_start_timer" } } else_actions{ } } race_start_timer{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=1 } } conditions{ varCompareInt{ var_value:t="start_timer_int" value:i=0 comparasion_func:t="notLess" } } actions{ varAddString{ value:t="@start_timer_int" digits:i=2 var:t="start_hint_id_str" } playHint{ hintType:t="custom" name:t="@start_hint_id_str" action:t="show" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } varModify{ operator:t="subAB" value:r=1 var:t="start_timer_int" } varSetString{ value:t="hints/ffa_race_starts_in_" var:t="start_hint_id_str" } } else_actions{ missionSetTimeSpeed{ speed:r=1 realtimeTriggers:b=yes } unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" ignoreCollisions:b=yes } unitSetProperties{ aerobaticsSmoke:i=1 object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player01" object:t="t1_player08" object:t="t1_player15" object:t="t2_player05" object:t="t2_player12" persistentAerobaticsSmoke:b=yes } unitSetProperties{ aerobaticsSmoke:i=2 object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player02" object:t="t1_player09" object:t="t1_player16" object:t="t2_player06" object:t="t2_player13" persistentAerobaticsSmoke:b=yes } unitSetProperties{ aerobaticsSmoke:i=3 object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player03" object:t="t1_player10" object:t="t1_player17" object:t="t2_player07" object:t="t2_player14" persistentAerobaticsSmoke:b=yes } unitSetProperties{ aerobaticsSmoke:i=4 object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player04" object:t="t1_player11" object:t="t2_player01" object:t="t2_player08" persistentAerobaticsSmoke:b=yes } unitSetProperties{ aerobaticsSmoke:i=5 object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player05" object:t="t1_player12" object:t="t2_player02" object:t="t2_player09" persistentAerobaticsSmoke:b=yes } unitSetProperties{ aerobaticsSmoke:i=6 object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player06" object:t="t1_player13" object:t="t2_player03" object:t="t2_player10" persistentAerobaticsSmoke:b=yes } unitSetProperties{ aerobaticsSmoke:i=7 object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="t1_player07" object:t="t1_player14" object:t="t2_player04" object:t="t2_player11" persistentAerobaticsSmoke:b=yes } wait{ time:r=3 } playHint{ hintType:t="custom" name:t="" action:t="hideCur" shouldFadeOut:b=no time:r=-1 priority:i=0 isOverFade:b=no target_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 shouldBlink:b=no } triggerDisable{ target:t="race_start_timer" } } } race_shooting_enabled{ is_enabled:b=no comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ timeExpires{ time:r=10 } } conditions{ } actions{ unitSetProperties{ object_marking:i=0 object_var_name:t="" object_var_comp_op:t="equal" object_var_value:i=0 object:t="players_squad" cannotShoot:b=no } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes phiphi_race_mission_objective{ is_enabled:b=no comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=50 scoreConst:i=100 scoreTime:i=400 team:t="Both" } onSuccess{ } onFailed{ } } } variables{ start_timer_int:i=20 start_hint_id_str:t="hints/ffa_race_starts_in_" } dialogs{ } airfields{ } effects{ } units{ tankModels{ name:t="t1_player01" tm:m=[[0.202727, 0, 0.979237] [0, 1, 0] [-0.979237, 0, 0.202727] [15.9778, 504.929, 1722.18]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player02" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [0.187744, 504.882, 1712.15]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } squad{ name:t="players_squad" tm:m=[[-0.00262257, 0, -0.999997] [0, 1, 0] [0.999997, 0, -0.00262257] [30.9977, 531.821, 1686.89]] props{ object_marking:i=0 squad_members:t="t1_player01" squad_members:t="t1_player02" squad_members:t="t1_player03" squad_members:t="t1_player04" squad_members:t="t1_player05" squad_members:t="t1_player06" squad_members:t="t1_player07" squad_members:t="t1_player08" squad_members:t="t1_player09" squad_members:t="t1_player10" squad_members:t="t1_player11" squad_members:t="t1_player12" squad_members:t="t1_player13" squad_members:t="t1_player14" squad_members:t="t1_player15" squad_members:t="t1_player16" squad_members:t="t1_player17" squad_members:t="t2_player01" squad_members:t="t2_player02" squad_members:t="t2_player03" squad_members:t="t2_player04" squad_members:t="t2_player05" squad_members:t="t2_player06" squad_members:t="t2_player07" squad_members:t="t2_player08" squad_members:t="t2_player09" squad_members:t="t2_player10" squad_members:t="t2_player11" squad_members:t="t2_player12" squad_members:t="t2_player13" squad_members:t="t2_player14" squad_members:t="t2_player15" squad_members:t="t2_player16" } } tankModels{ name:t="t1_player03" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-10.7722, 504.882, 1712.42]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player04" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-21.7323, 504.882, 1712.69]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player05" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-32.6923, 504.882, 1712.94]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player06" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-43.6522, 504.872, 1713.21]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player07" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-54.6123, 504.872, 1713.48]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player08" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-65.5723, 504.872, 1713.75]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player09" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-76.5322, 504.872, 1714.01]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player10" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-87.4923, 504.872, 1714.28]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player11" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-98.4523, 504.863, 1714.55]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player12" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-109.412, 504.863, 1714.82]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player13" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-120.352, 504.863, 1715.07]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player14" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-131.312, 504.863, 1715.34]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player15" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-142.272, 504.863, 1715.61]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player16" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-153.232, 504.863, 1715.88]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t1_player17" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-164.192, 504.853, 1716.14]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player01" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [3.0177, 504.882, 1726.58]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player02" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-4.78223, 504.882, 1728.8]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player03" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-12.5723, 504.882, 1731.02]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 count:i=1 uniqueName:t="" player:b=yes formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 plane{ wing_formation:t="Diamond" row_distances:r=1.5 col_distances:r=1.5 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player04" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-20.3723, 504.882, 1733.24]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player05" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-28.1622, 504.882, 1735.46]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player06" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-35.9623, 504.882, 1737.68]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player07" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-43.7523, 504.882, 1739.9]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player08" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-51.5422, 504.882, 1742.12]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player09" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-59.3423, 504.882, 1744.34]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player10" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-67.1323, 504.882, 1746.56]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player11" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-74.9323, 504.882, 1748.79]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player12" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-82.7223, 504.882, 1751.01]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player13" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-90.5123, 504.882, 1753.23]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player14" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-98.3123, 504.882, 1755.45]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player15" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-106.102, 504.882, 1757.67]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } tankModels{ name:t="t2_player16" tm:m=[[0.53951, 0, 0.841979] [0, 1, 0] [-0.841979, 0, 0.53951] [-113.902, 504.882, 1759.89]] unit_class:t="ussr_t_34_1941" closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } objectGroups{ name:t="objectGroups_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1695.9, 12.2313, 1719.3]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1695.9, 12.2313, 1729.38]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_03" tm:m=[[-1.49012e-08, 0, -1] [0, 1, 0] [1, 0, -1.49012e-08] [1919.59, 8.892, 1554.83]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_04" tm:m=[[1, 0, 2.88102e-08] [0, 1, 0] [-2.88102e-08, 0, 1] [1925.61, 8.892, 1549.17]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_05" tm:m=[[0.796607, 0, 0.604497] [0, 1, 0] [-0.604497, 0, 0.796607] [1982.67, 3.45455, 1233.68]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_06" tm:m=[[0.796607, 0, 0.604497] [0, 1, 0] [-0.604497, 0, 0.796607] [1976.73, 3.45455, 1241.51]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_07" tm:m=[[0.504086, 0, 0.863654] [0, 1, 0] [-0.863654, 0, 0.504086] [1762.41, 6.73244, 482.496]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_08" tm:m=[[0.504086, 0, 0.863654] [0, 1, 0] [-0.863654, 0, 0.504086] [1770.8, 6.73244, 477.6]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2849.2, -3.91349, 695.72]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2849.2, -3.91349, 705.567]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_11" tm:m=[[0.789327, 0, 0.613973] [0, 1, 0] [-0.613973, 0, 0.789327] [2583.63, 7.32809, 1091.33]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_12" tm:m=[[0.789327, 0, 0.613973] [0, 1, 0] [-0.613973, 0, 0.789327] [2577.42, 7.32809, 1099.42]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_13" tm:m=[[0.921295, 0, 0.388865] [0, 1, 0] [-0.388865, 0, 0.921295] [2491.97, 3.41818, 1787.26]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_14" tm:m=[[0.921295, 0, 0.388865] [0, 1, 0] [-0.388865, 0, 0.921295] [2487.76, 3.41818, 1796.53]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_15" tm:m=[[0.801289, 0, -0.598277] [0, 1, 0] [0.598277, 0, 0.801289] [2480.73, 3.41818, 1796.53]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_16" tm:m=[[0.614019, -0.0905068, -0.784085] [-0.027452, 0.990354, -0.135814] [0.788814, 0.104917, 0.605611] [2380.58, 9.11085, 1750.67]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_17" tm:m=[[0.614019, -0.0905068, -0.784085] [-0.027452, 0.990354, -0.135814] [0.788814, 0.104917, 0.605611] [2388.07, 10.1063, 1756.42]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_18" tm:m=[[0.078343, 0, 0.996926] [0, 1, 0] [-0.996926, 0, 0.078343] [2299.76, 10.5312, 1665.01]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } objectGroups{ name:t="objectGroups_19" tm:m=[[0.078343, 0, 0.996926] [0, 1, 0] [-0.996926, 0, 0.078343] [2290.12, 10.5312, 1665.77]] unit_class:t="det_ussr_tram" objLayer:i=2 props{ army:i=2 active:b=yes } } structures{ name:t="airshow_buoy" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1986.35, 12.2313, 1724.37]] unit_class:t="airshow_buoy" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_21" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2130.2, 12.2313, 1724.63]] unit_class:t="airshow_buoy" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_22" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1782.09, 12.2313, 1724.37]] unit_class:t="airshow_buoy" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } objectGroups{ name:t="ships_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1724.7, 8.41224, 832.305]] unit_class:t="det_factory_small_building_b" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="ships_03" tm:m=[[-1, 0, 2.08616e-07] [0, 1, 0] [-2.08616e-07, 0, -1] [1759.08, 8.41224, 832.305]] unit_class:t="det_factory_small_building_b" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="ships_04" tm:m=[[-1, 0, 2.08616e-07] [0, 1, 0] [-1.54083e-07, 0, -0.738597] [1740.6, 8.41224, 832.305]] unit_class:t="det_trench_system_d_onground" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="ships_08" tm:m=[[0.586928, 0, -0.809639] [0, 1, 0] [0.809639, 0, 0.586928] [1842.2, 9.45632, 1080.96]] unit_class:t="det_factory_small_building_b" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="ships_09" tm:m=[[-0.586928, 0, 0.809639] [0, 1, 0] [-0.809639, 0, -0.586928] [1862.38, 9.45632, 1053.12]] unit_class:t="det_factory_small_building_b" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="ships_07" tm:m=[[0.479619, 0, -0.877477] [0, 1, 0] [0.648102, 0, 0.354245] [1851.53, 9.45632, 1066.43]] unit_class:t="det_trench_half_c_onground" objLayer:i=1 props{ army:i=2 active:b=yes } } objectGroups{ name:t="ships_10" tm:m=[[0.479619, 0, -0.877477] [0, 1, 0] [0.648102, 0, 0.354245] [1845.12, 9.45632, 1062.11]] unit_class:t="det_trench_half_c_onground" objLayer:i=1 props{ army:i=2 active:b=yes } } structures{ name:t="objectGroups_24" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1816.82, 8.78319, 1548.96]] unit_class:t="airshow_buoy" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } structures{ name:t="objectGroups_25" tm:m=[[-1.04308e-07, 0, -1] [0, 1, 0] [1, 0, -1.04308e-07] [1702.24, 11.2812, 1631.66]] unit_class:t="airshow_buoy" objLayer:i=2 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } } areas{ spawn01{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1892.74, 12.2966, 1718.73]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_01{ type:t="Sphere" tm:m=[[29.5442, 0, -5.20943] [0, 30, 0] [5.20943, 0, 29.5442] [1987.88, 12.4003, 1723.6]] objLayer:i=0 props{ } } race_wp_02{ type:t="Sphere" tm:m=[[29.5442, 0, -5.20943] [0, 30, 0] [5.20943, 0, 29.5442] [2131.31, 12.4003, 1723.6]] objLayer:i=0 props{ } } race_wp_03{ type:t="Sphere" tm:m=[[29.5442, 0, -5.20943] [0, 30, 0] [5.20943, 0, 29.5442] [2217.62, 12.5475, 1713.21]] objLayer:i=0 props{ } } spawn02{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1887.7, 12.2966, 1725.93]] objLayer:i=0 props{ forceReplication:b=yes } } spawn04{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1877.57, 12.2966, 1725.93]] objLayer:i=0 props{ forceReplication:b=yes } } spawn03{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1882.61, 12.2966, 1718.73]] objLayer:i=0 props{ forceReplication:b=yes } } spawn06{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1867.44, 12.2966, 1725.93]] objLayer:i=0 props{ forceReplication:b=yes } } spawn05{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1872.48, 12.2966, 1718.73]] objLayer:i=0 props{ forceReplication:b=yes } } spawn08{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1857.31, 12.2966, 1725.93]] objLayer:i=0 props{ forceReplication:b=yes } } spawn07{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1862.35, 12.2966, 1718.73]] objLayer:i=0 props{ forceReplication:b=yes } } spawn10{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1847.18, 12.2966, 1725.93]] objLayer:i=0 props{ forceReplication:b=yes } } spawn09{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1852.22, 12.2966, 1718.73]] objLayer:i=0 props{ forceReplication:b=yes } } spawn12{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1837.05, 12.2966, 1725.93]] objLayer:i=0 props{ forceReplication:b=yes } } spawn11{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1842.09, 12.2966, 1718.73]] objLayer:i=0 props{ forceReplication:b=yes } } spawn14{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1826.82, 12.2966, 1725.93]] objLayer:i=0 props{ forceReplication:b=yes } } spawn13{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1831.86, 12.2966, 1718.73]] objLayer:i=0 props{ forceReplication:b=yes } } spawn16{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1816.69, 12.2966, 1725.93]] objLayer:i=0 props{ forceReplication:b=yes } } spawn15{ type:t="Sphere" tm:m=[[10, 0, 0] [0, 10, 0] [0, 0, 10] [1821.73, 12.2966, 1718.73]] objLayer:i=0 props{ forceReplication:b=yes } } race_wp_04{ type:t="Sphere" tm:m=[[29.5442, 0, -5.20943] [0, 30, 0] [5.20943, 0, 29.5442] [2298.87, 10.9892, 1673.06]] objLayer:i=0 props{ } } race_wp_05{ type:t="Sphere" tm:m=[[29.5442, 0, -5.20943] [0, 30, 0] [5.20943, 0, 29.5442] [2350.48, 11.0959, 1690.13]] objLayer:i=0 props{ } } race_wp_06{ type:t="Sphere" tm:m=[[29.5442, 0, -5.20943] [0, 30, 0] 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