selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } player{ army:i=1 wing:t="Allies_Air_01" wing:t="Allies_Air_02" wing:t="Allies_Air_03" wing:t="Allies_Air_04" wing:t="Allies_Air_05" wing:t="Allies_Air_06" wing:t="Allies_Air_07" wing:t="Allies_Air_08" wing:t="Allies_Air_09" wing:t="Allies_Air_10" wing:t="Allies_Air_11" wing:t="Allies_Air_12" wing:t="Allies_Air_13" wing:t="Allies_Air_14" wing:t="Allies_Air_15" wing:t="Allies_Air_16" wing:t="Allies_Ground_01" wing:t="Allies_Ground_02" wing:t="Allies_Ground_03" wing:t="Allies_Ground_04" wing:t="Allies_Ground_05" wing:t="Allies_Ground_06" wing:t="Allies_Ground_07" wing:t="Allies_Ground_08" wing:t="Allies_Ground_09" wing:t="Allies_Ground_10" wing:t="Allies_Ground_11" wing:t="Allies_Ground_12" wing:t="Allies_Ground_13" wing:t="Allies_Ground_14" wing:t="Allies_Ground_15" wing:t="Allies_Ground_16" } player_teamB{ army:i=2 wing:t="Axis_Air_01" wing:t="Axis_Air_02" wing:t="Axis_Air_03" wing:t="Axis_Air_04" wing:t="Axis_Air_05" wing:t="Axis_Air_06" wing:t="Axis_Air_07" wing:t="Axis_Air_08" wing:t="Axis_Air_09" wing:t="Axis_Air_10" wing:t="Axis_Air_11" wing:t="Axis_Air_12" wing:t="Axis_Air_13" wing:t="Axis_Air_14" wing:t="Axis_Air_15" wing:t="Axis_Air_16" wing:t="Axis_Ground_01" wing:t="Axis_Ground_02" wing:t="Axis_Ground_03" wing:t="Axis_Ground_04" wing:t="Axis_Ground_05" wing:t="Axis_Ground_06" wing:t="Axis_Ground_07" wing:t="Axis_Ground_08" wing:t="Axis_Ground_09" wing:t="Axis_Ground_10" wing:t="Axis_Ground_11" wing:t="Axis_Ground_12" wing:t="Axis_Ground_13" wing:t="Axis_Ground_14" wing:t="Axis_Ground_15" wing:t="Axis_Ground_16" } mission{ name:t="lemons" type:t="event" chapter:t="ffa" level:t="levels/malta.bin" restoreType:t="attempts" optionalTakeOff:b=yes campaign:t="UserMissions" environment:t="Day" weather:t="clear" missionDebriefing:t="" missionBriefing:t="" locName:t="Potato's Playground :3" locDesc:t="" gt_reload_explosives:b=yes gt_ffa_deathmatch:b=yes scoreLimit:i=65000 timeLimit:i=9999 deathPenaltyMul:r=0.01 useKillStreaks:b=yes allowedKillStreaks:b=yes randomSpawnTeams:b=yes useCustomSuperArtillery:b=yes customSuperArtillery:t="structures/streakArtillery_203mm_r250m" allowEmptyTeams:b=yes allowWinch:b=yes tags{ } missionType{ _Dom:b=no _Conq:b=no _CnvA:b=no _CnvB:b=no _Bttl:b=no _DBttlA:b=no _DBttlB:b=no _Bto:b=no _Flc:b=no _v1_race_straight:b=no _v1_race_inverted:b=no _v2_race_straight:b=no _v2_race_inverted:b=no _Conq1:b=no _Conq2:b=no _Conq3:b=no _Conq4:b=no _Conq5:b=no _Conq6:b=no _ArtDA:b=no _ArtDB:b=no } allowedUnitTypes{ isAirplanesAllowed:b=yes isTanksAllowed:b=yes isShipsAllowed:b=yes } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=9000 effectivenessDistances:p2=200, 15000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes Trigger_01{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=10 } } conditions{ } actions{ missionCreatePickUps{ preset:t="tankPvE" count:i=1 minDistanceFromBattleAreaEdge:r=0 target:t="area_34" target:t="area_35" count_var:t="super" } } else_actions{ } } Trigger_02{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=3.334 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=no target:t="squad_01" target_type:t="isActive" ammoRestore:b=yes } } else_actions{ } } Initial{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ALL" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionMarkAsRespawnPoint{ loc_name:t="Get in gtfo get pilot sniped <3 :3" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=yes removeAreas:b=yes canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Air_Spawn_02" target:t="Air_Spawn_01" target:t="Air_Spawn_03" target:t="Air_Spawn_08" target:t="Air_Spawn_09" target:t="Air_Spawn_10" target:t="Air_Spawn_11" target:t="Air_Spawn_12" target:t="Air_Spawn_13" target:t="Air_Spawn_14" target:t="Air_Spawn_15" target:t="Air_Spawn_16" team:t="Both" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Landing Zone Yellow" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Ground_Spawn_01" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Landing Zone Blue" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Ground_Spawn_02" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Landing Zone Red" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Ground_Spawn_06" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Rock Quarry Point" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Ground_Spawn_07" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Northern Point" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Ground_Spawn_09" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Northern Motoyama Point" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Ground_Spawn_04" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Southern Motoyama Point" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Ground_Spawn_03" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Mount Suribachi Point" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Ground_Spawn_05" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Minami Point" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Ground_Spawn_08" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Higashi Point" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=no showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="Ground_Spawn_10" team:t="Both" tags{ tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } addAirfield{ runwayStart:t="area_01" runwayEnd:t="area_25" runwayWidth:r=600 army:i=0 spawnPoint:t="area_01" spawnPoint:t="area_24" spawnPoint:t="area_29" spawnPoint:t="area_30" spawnPoint:t="area_22" spawnPoint:t="area_28" spawnPoint:t="area_27" spawnPoint:t="area_26" spawnPoint:t="area_25" spawnPoint:t="area_23" spawnPoint:t="area_21" spawnPoint:t="area_20" spawnPoint:t="area_04" spawnPoint:t="area_03" spawnPoint:t="area_02" spawnPoint:t="area_05" spawnPoint:t="area_07" spawnPoint:t="area_06" spawnPoint:t="area_08" spawnPoint:t="area_10" spawnPoint:t="area_09" spawnPoint:t="area_11" spawnPoint:t="area_14" spawnPoint:t="area_12" spawnPoint:t="area_13" spawnPoint:t="area_16" spawnPoint:t="area_15" spawnPoint:t="area_18" spawnPoint:t="area_17" spawnPoint:t="area_19" visibleOnHud:b=yes } missionMarkAsRespawnPoint{ loc_name:t="tits or gtfo" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=yes isUnit:b=no useExisting:b=no isIndividual:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 onlyOnePlayerPerSpawnPoint:b=no target:t="area_01" target:t="area_30" target:t="area_29" target:t="area_02" target:t="area_03" target:t="area_28" target:t="area_27" target:t="area_04" target:t="area_05" target:t="area_26" target:t="area_25" target:t="area_06" target:t="area_07" target:t="area_24" target:t="area_23" target:t="area_08" target:t="area_09" target:t="area_22" target:t="area_21" target:t="area_10" target:t="area_11" target:t="area_20" target:t="area_19" target:t="area_12" target:t="area_13" target:t="area_18" target:t="area_17" target:t="area_14" target:t="area_16" target:t="area_15" team:t="Both" object:t="objectGroups_01" tags{ air:b=yes type_bomber:b=yes type_fighter:b=yes type_assault:b=yes type_heavy_fighter:b=yes type_interceptor:b=yes type_aa_fighter:b=yes type_frontline_bomber:b=yes type_longrange_bomber:b=yes type_hydroplane:b=yes tank:b=yes type_heavy_tank:b=yes type_medium_tank:b=yes type_light_tank:b=yes type_tank_destroyer:b=yes type_spaa:b=yes } } missionMarkAsRespawnPoint{ loc_name:t="Boats n' Hoes HERE" spawnEffect:b=yes isStrictSpawn:b=yes isAirfield:b=no isUnit:b=no useExisting:b=no isIndividual:b=no onlyOnePlayerPerSpawnPoint:b=no removeAreas:b=no canSpawnOnNeutral:b=yes showOnMap:b=yes offset:p3=0, 0, 0 radius:r=-1 target:t="area_32" target:t="area_31" target:t="area_33" team:t="Both" tags{ air:b=no helicopter:b=no tank:b=no ship:b=yes boat:b=yes destroyer:b=yes type_gun_boat:b=yes type_destroyer:b=yes } } } else_actions{ } } Trigger_03{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=33 } } conditions{ } actions{ unitRestore{ ressurectIfDead:b=no fullRestore:b=yes target:t="squad_01" ammoRestore:b=yes partRestore:b=yes } } else_actions{ } } Trigger_04{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=no } events{ periodicEvent{ time:r=1 } } conditions{ } actions{ missionCustomArtillery{ enabled:b=yes } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes "Join FSU in discord for more fun!"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=666666 } onSuccess{ } onFailed{ } } "discord.gg/6mSCbey"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=666666 } onSuccess{ } onFailed{ } } "Made with cancer (love) by Potato9001"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=666666 } onSuccess{ } onFailed{ } } "Worship TankSniper001"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=666666 } onSuccess{ } onFailed{ } } "Worship TheThirdTrident"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=666666 } onSuccess{ } onFailed{ } } "Hail Xanax(xyadra)"{ is_enabled:b=yes comments:t="" type:t="abstractMissionObjective" props{ isPrimary:b=yes timeLimit:i=1800 } onSuccess{ } onFailed{ } } } variables{ super:i=1 } dialogs{ } airfields{ } effects{ } units{ armada{ name:t="Allies_Air_01" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1000, -5700]] unit_class:t="p-26a_34_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="P-26A_1934_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Allies_Air_02" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1000, -5700]] unit_class:t="p-26a_34_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Allies_Air_03" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1005, -5700]] unit_class:t="p-26a_34_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Allies_Air_04" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1010, -5700]] unit_class:t="p-26a_34_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Allies_Air_05" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1015, -5700]] unit_class:t="p-26a_34_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Allies_Air_06" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1020, -5700]] unit_class:t="p-26a_34_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Allies_Air_07" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1025, -5700]] unit_class:t="b_25j_20" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=4 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="Allies_Air_08" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1030, -5700]] unit_class:t="p-26a_34_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Allies_Air_09" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1035, -5700]] unit_class:t="p-26a_34_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Allies_Air_10" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1040, -5700]] unit_class:t="p-26a_34_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Allies_Air_11" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1045, -5700]] unit_class:t="p-26a_34_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Allies_Air_12" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1050, -5700]] unit_class:t="p-26a_34_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Allies_Air_13" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1055, -5700]] unit_class:t="p-26a_34_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Allies_Air_14" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1060, -5700]] unit_class:t="p-26a_34_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Allies_Air_15" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1065, -5700]] unit_class:t="p-26a_34_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Allies_Air_16" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11600, 1070, -5700]] unit_class:t="p-26a_34_m2" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_01" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="Ki-10_II_default" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_02" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_03" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_04" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_05" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_06" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_07" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_08" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_09" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_10" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_11" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_12" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_13" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_14" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_15" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } armada{ name:t="Axis_Air_16" tm:m=[[7.54979e-08, 0, -1] [0, 1, 0] [1, 0, 7.54979e-08] [10400, 1000, -5100]] unit_class:t="ki_10_1" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 fuel:r=100 aiEnabled:b=yes targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="ATTACK_AIR" } } way{ } } tankModels{ name:t="Allies_Ground_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-958.333, 665.747, -30009.8]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Allies_Ground_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9532.01, 286.768, -23911.8]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Allies_Ground_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9517.37, 292.191, -23858.9]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Allies_Ground_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1669.63, 217.69, -12409.7]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Allies_Ground_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14996.1, 196.048, -11906.1]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=0 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Allies_Ground_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15001.1, 196.048, -11886.1]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Allies_Ground_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15001.1, 196.048, -11876.1]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Allies_Ground_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15001.1, 196.048, -11866.1]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Allies_Ground_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15001.1, 196.048, -11896.1]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Allies_Ground_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15001.1, 196.048, -11906.1]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Allies_Ground_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14991.1, 196.048, -11886.1]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Allies_Ground_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14985.1, 196.048, -11876.1]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Allies_Ground_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14985.1, 196.048, -11866.1]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Allies_Ground_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14983.9, 195.997, -11824.2]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Allies_Ground_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14985.1, 196.048, -11866.1]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Allies_Ground_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14987.1, 196.048, -11856.1]] unit_class:t="us_m2a4" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_01" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [-1027.73, 667.467, -30010.1]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_02" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [9528.59, 289.78, -23758.5]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_03" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [9565.02, 299.998, -23813.5]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_04" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [-1666.23, 218.342, -12439.4]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_05" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [16988.7, 352.53, -6640.03]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_06" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [17004.7, 352.53, -6670.03]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_07" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [17004.7, 352.53, -6660.03]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_08" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [17004.7, 352.53, -6650.03]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_09" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [17008.7, 352.53, -6640.03]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_10" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [17013.7, 352.53, -6685.03]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_11" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [17015.7, 352.53, -6675.03]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_12" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [16985.7, 352.53, -6665.03]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_13" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [16978.7, 352.53, -6655.03]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_14" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [16975.7, 352.53, -6645.03]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_15" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [16975.7, 352.53, -6635.03]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } tankModels{ name:t="Axis_Ground_16" tm:m=[[-0.5373, 0, -0.843391] [0, 1, 0] [0.843391, 0, -0.5373] [17020.7, 352.53, -6665.03]] unit_class:t="jp_type_95_ha_go" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ } } ships{ name:t="ships_01" tm:m=[[-0.419742, -0.00143237, 0.907643] [-0.0120949, 0.999919, -0.00401536] [-0.907563, -0.0126633, -0.419725] [14905.3, -0.00195313, -11910.1]] unit_class:t="uk_cruiser_enterprise_d52" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="uk_cruiser_enterprise_d52_default" bullets0:t="152mm_uk_navy_he" bullets1:t="102mm_uk_navy_HE" bullets2:t="" bullets3:t="" bulletsCount0:i=9999 bulletsCount1:i=9999 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_ship_hull" modification:t="ship_venting" modification:t="ship_ammo_wetting" modification:t="ship_anti_fragmentation_protection" modification:t="new_main_caliber_turrets" props{ army:i=0 count:i=3 formation_type:t="cols" formation_div:i=3 formation_step:p2=20, 20 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 targetableByAi:b=yes } way{ } } ships{ name:t="ships_02" tm:m=[[-0.956761, 0, -0.290875] [0, 1, 0] [0.290875, 0, -0.956761] [14000, -66.1395, -3500]] unit_class:t="us_cruiser_omaha_class_trenton" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_cruiser_omaha_class_trenton_default" bullets0:t="152mm_us_navy_he" bullets1:t="76mm_usa_navy_AP" bullets2:t="76mm_usa_AA_radio_fuze" bullets3:t="" bulletsCount0:i=9999 bulletsCount1:i=9999 bulletsCount2:i=9999 bulletsCount3:i=0 modification:t="ship_venting" modification:t="ship_ammo_wetting" modification:t="ship_anti_fragmentation_protection" modification:t="new_ship_pumps" modification:t="new_ship_hull" modification:t="new_aa_caliber_turrets" modification:t="new_aux_caliber_turrets" modification:t="new_main_caliber_turrets" modification:t="new_ship_engine" modification:t="new_ship_rudder" props{ army:i=0 count:i=5 formation_type:t="cols" formation_div:i=2 formation_step:p2=20, 10 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 targetableByAi:b=yes } way{ } } ships{ name:t="ships_04" tm:m=[[-0.992675, 0, -0.120814] [0, 1, 0] [0.120814, 0, -0.992675] [13796.7, -37.388, -4229.2]] unit_class:t="germ_cruiser_emden_1944" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="germ_cruiser_emden_1944_default" bullets0:t="150mm_ger_naval_c36_he" bullets1:t="105mm_germany_skc32_navy_HE" bullets2:t="" bullets3:t="" bulletsCount0:i=9999 bulletsCount1:i=9999 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="new_ship_hull" modification:t="ship_anti_fragmentation_protection" modification:t="ship_ammo_wetting" modification:t="ship_venting" modification:t="ship_rangefinder" modification:t="new_aa_caliber_turrets" modification:t="new_main_caliber_turrets" modification:t="new_aux_caliber_turrets" modification:t="new_ship_engine" props{ army:i=0 count:i=0 formation_type:t="cols" formation_div:i=3 formation_step:p2=90, -10 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 targetableByAi:b=yes } way{ } } ships{ name:t="ships_06" tm:m=[[-0.775174, 0, -0.631748] [0, 1, 0] [0.631748, 0, -0.775174] [12709.4, -69.7624, -2208.2]] unit_class:t="us_cruiser_omaha_class_trenton" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="us_cruiser_omaha_class_trenton_default" bullets0:t="152mm_us_navy_he" bullets1:t="76mm_usa_navy_AP" bullets2:t="76mm_usa_AA_radio_fuze" bullets3:t="" bulletsCount0:i=9999 bulletsCount1:i=9999 bulletsCount2:i=9999 bulletsCount3:i=0 modification:t="new_ship_hull" modification:t="ship_ammo_wetting" modification:t="ship_anti_fragmentation_protection" modification:t="new_ship_rudder" modification:t="ship_venting" modification:t="new_aux_caliber_turrets" modification:t="new_aa_caliber_turrets" modification:t="new_main_caliber_turrets" props{ army:i=0 count:i=3 formation_type:t="cols" formation_div:i=2 formation_step:p2=75, 15 formation_noise:p2=0.05, 0.05 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 targetableByAi:b=yes } way{ } } ships{ name:t="ships_08" tm:m=[[0.999253, 0, -0.038632] [0, 1, 0] [0.038632, 0, 0.999253] [12944, -19.1982, -2790.75]] unit_class:t="germ_sf40_leichte_flakkampffaehre" objLayer:i=1 closed_waypoints:b=yes isShipSpline:b=no shipTurnRadius:r=100 weapons:t="germ_sf40_leichte_flakkampffaehre_default" bullets0:t="20mm_ger_flak38_HE" bullets1:t="37mm_ger_flak_navy_he" bullets2:t="" bullets3:t="" bulletsCount0:i=9999 bulletsCount1:i=9999 bulletsCount2:i=0 bulletsCount3:i=0 modification:t="ship_anti_fragmentation_protection" modification:t="ship_rangefinder" modification:t="new_aux_caliber_turrets" modification:t="new_main_caliber_turrets" props{ army:i=0 count:i=7 formation_type:t="rows" formation_div:i=1 formation_step:p2=25, 15 formation_noise:p2=5, 4 uniqueName:t="" attack_type:t="fire_at_will" targetAir:b=yes targetGnd:b=yes accuracy:r=1 effShootingRate:r=1 avoidObstacles:b=yes targetableByAi:b=yes } way{ ships_08_wp_01{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6959.78, -20.9707, 123.163]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=yes waypointReachedDist:r=10 } } ships_08_wp_02{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [9024.54, -23.9375, 2522.31]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=yes waypointReachedDist:r=10 } } ships_08_wp_03{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6082.95, 189.147, 8657]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=yes } } ships_08_wp_04{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [2838.81, 573.958, 10467.7]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=yes } } ships_08_wp_05{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-1023.94, -32.9287, 9754.44]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=yes } } ships_08_wp_06{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4144.08, -20.6787, 6577.52]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=yes } } ships_08_wp_07{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-5465.26, -19.8252, 4354.94]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=yes waypointReachedDist:r=10 } } ships_08_wp_08{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6041.27, -20.25, 2915.69]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=yes } } ships_08_wp_09{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-6081.9, -21.1973, 991.9]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=yes } } ships_08_wp_10{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7177.1, -25.3086, -1874.82]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=yes } } ships_08_wp_11{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7661.18, -26.457, -4566.12]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=yes } } ships_08_wp_12{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-7096.46, -23.7451, -6242.01]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=yes } } ships_08_wp_13{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-4516.03, -21.1768, -5479.9]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=yes waypointReachedDist:r=10 } } ships_08_wp_14{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-2325.36, -20.876, -3637.78]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=yes waypointReachedDist:r=10 } } ships_08_wp_15{ type:t="normal" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [1284.18, -21.0479, -2303.6]] props{ speed:r=300 tas:b=no moveType:t="MOVETO_STRAIGHT" shouldKeepFormation:b=no canUsePathFinder:b=yes waypointReachedDist:r=10 } } } } squad{ name:t="ships" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14809.2, 1014.48, -3641.26]] props{ squad_members:t="ships_01" squad_members:t="ships_02" squad_members:t="ships_04" squad_members:t="ships_06" squad_members:t="ships_08" squad_members:t="air_defence_01" squad_members:t="air_defence_02" squad_members:t="air_defence_03" squad_members:t="air_defence_04" squad_members:t="air_defence_05" squad_members:t="air_defence_06" squad_members:t="air_defence_07" squad_members:t="air_defence_08" squad_members:t="air_defence_09" squad_members:t="air_defence_10" squad_members:t="air_defence_11" squad_members:t="air_defence_12" squad_members:t="air_defence_13" squad_members:t="air_defence_14" squad_members:t="air_defence_15" squad_members:t="air_defence_16" squad_members:t="air_defence_17" squad_members:t="air_defence_18" squad_members:t="air_defence_19" } } squad{ name:t="squad_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [6971.97, 3748.19, -5199.77]] props{ squad_members:t="Allies_Air_01" squad_members:t="Allies_Air_02" squad_members:t="Allies_Air_03" squad_members:t="Allies_Air_04" squad_members:t="Allies_Air_05" squad_members:t="Allies_Air_06" squad_members:t="Allies_Air_07" squad_members:t="Allies_Air_08" squad_members:t="Allies_Air_09" squad_members:t="Allies_Air_10" squad_members:t="Allies_Air_11" squad_members:t="Allies_Air_12" squad_members:t="Allies_Air_13" squad_members:t="Allies_Air_14" squad_members:t="Allies_Air_15" squad_members:t="Allies_Air_16" squad_members:t="Axis_Air_01" squad_members:t="Axis_Air_02" squad_members:t="Axis_Air_03" squad_members:t="Axis_Air_04" squad_members:t="Axis_Air_05" squad_members:t="Axis_Air_06" squad_members:t="Axis_Air_07" squad_members:t="Axis_Air_08" squad_members:t="Axis_Air_09" squad_members:t="Axis_Air_10" squad_members:t="Axis_Air_11" squad_members:t="Axis_Air_12" squad_members:t="Axis_Air_13" squad_members:t="Axis_Air_14" squad_members:t="Axis_Air_15" squad_members:t="Axis_Air_16" squad_members:t="Allies_Ground_01" squad_members:t="Allies_Ground_02" squad_members:t="Allies_Ground_03" squad_members:t="Allies_Ground_04" squad_members:t="Allies_Ground_05" squad_members:t="Allies_Ground_06" squad_members:t="Allies_Ground_07" squad_members:t="Allies_Ground_08" squad_members:t="Allies_Ground_09" squad_members:t="Allies_Ground_10" squad_members:t="Allies_Ground_11" squad_members:t="Allies_Ground_12" squad_members:t="Allies_Ground_13" squad_members:t="Allies_Ground_14" squad_members:t="Allies_Ground_15" squad_members:t="Allies_Ground_16" squad_members:t="Axis_Ground_01" squad_members:t="Axis_Ground_02" squad_members:t="Axis_Ground_03" squad_members:t="Axis_Ground_04" squad_members:t="Axis_Ground_05" squad_members:t="Axis_Ground_06" squad_members:t="Axis_Ground_07" squad_members:t="Axis_Ground_08" squad_members:t="Axis_Ground_09" squad_members:t="Axis_Ground_10" squad_members:t="Axis_Ground_11" squad_members:t="Axis_Ground_12" squad_members:t="Axis_Ground_13" squad_members:t="Axis_Ground_14" squad_members:t="Axis_Ground_15" squad_members:t="Axis_Ground_16" } } objectGroups{ name:t="objectGroups_01" tm:m=[[2.55373, 0, -2.78691] [0, 1.655, 0] [2.78691, 0, 2.55373] [1659.7, 23.0081, -16799]] unit_class:t="dynaf_egypt_kahili_dirt" objLayer:i=2 props{ army:i=0 active:b=yes } } air_defence{ name:t="air_defence_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14000, 0, 0]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_02" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14000, 0, 0]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_03" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15000, 0, 0]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_04" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [16000, 0, 1000]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_05" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15000, 0, 1000]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_06" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [15000, 0, 1000]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_07" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [14000, 0, 0]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_08" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5000, 0, 1000]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_09" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13000, 0, 0]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_10" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13000, 0, 0]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_11" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13000, 0, 0]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_12" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13000, 0, 0]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_13" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13000, 0, 0]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_14" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13000, 0, 0]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_15" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13000, 0, 0]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_16" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [13000, 0, 0]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_17" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [4000, 0, 0]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_18" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5000, 0, 0]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } air_defence{ name:t="air_defence_19" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [5000, 0, 1000]] unit_class:t="40mm_arcade_gun" objLayer:i=1 closed_waypoints:b=no isShipSpline:b=no shipTurnRadius:r=100 weapons:t="" bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=1 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="fire_at_will" } way{ } } } areas{ Ground_Spawn_01{ type:t="Sphere" tm:m=[[-0.5373, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.5373] [12170.8, 784.709, -4104.9]] objLayer:i=0 props{ } } Ground_Spawn_02{ type:t="Sphere" tm:m=[[-0.5, 0, 0.866025] [0, 1, 0] [-0.866025, 0, -0.5] [9639.86, 89.7987, -5539.09]] objLayer:i=0 props{ } } Ground_Spawn_03{ type:t="Sphere" tm:m=[[-0.866025, 0, -0.5] [0, 1, 0] [0.5, 0, -0.866025] [10981.8, 45.3437, -3752.01]] objLayer:i=0 props{ } } Ground_Spawn_04{ type:t="Sphere" tm:m=[[-0.642788, 0, -0.766044] [0, 1, 0] [0.766044, 0, -0.642788] [12234.3, 116.333, -3959.14]] objLayer:i=0 props{ } } Ground_Spawn_05{ type:t="Sphere" tm:m=[[0.737277, 0, 0.67559] [0, 1, 0] [-0.67559, 0, 0.737277] [9000, 132.492, -4000]] objLayer:i=0 props{ } } Ground_Spawn_06{ type:t="Sphere" tm:m=[[-0.5, 0, 0.866026] [0, 1, 0] [-0.866026, 0, -0.5] [10673.6, 62.8503, -5300]] objLayer:i=0 props{ } } Ground_Spawn_07{ type:t="Sphere" tm:m=[[7.54979e-08, 0, 1] [0, 1, 0] [-1, 0, 7.54979e-08] [11496.6, 145.18, -7871.56]] objLayer:i=0 props{ } } Ground_Spawn_08{ type:t="Sphere" tm:m=[[-1, 0, -1.50996e-07] [0, 1, 0] [1.50996e-07, 0, -1] [12496.6, 87.2139, -6771.56]] objLayer:i=0 props{ } } Ground_Spawn_09{ type:t="Sphere" tm:m=[[0.707107, 0, 0.707107] [0, 1, 0] [-0.707107, 0, 0.707107] [10914.7, 65.4937, -3815.51]] objLayer:i=0 props{ } } Ground_Spawn_10{ type:t="Sphere" tm:m=[[-1, 0, 1.50996e-07] [0, 1, 0] [-1.50996e-07, 0, -1] [9920.02, 107.979, -3192.24]] objLayer:i=0 props{ } } Air_Spawn_01{ type:t="Sphere" tm:m=[[-17.4312, 0, 199.239] [0, 200, 0] [-199.239, 0, -17.4312] [11600, 995, -5700]] objLayer:i=0 props{ } } Air_Spawn_02{ type:t="Sphere" tm:m=[[-107.46, 0, -168.678] [0, 200, 0] [168.678, 0, -107.46] [10400, 1000, -5100]] objLayer:i=0 props{ } } airfield_01_spawn_01{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_01_spawn_02{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_01_spawn_03{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_01_spawn_04{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_01_spawn_05{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_01_spawn_06{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_01_spawn_07{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_01_spawn_08{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_01_spawn_09{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_01_spawn_10{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_01_spawn_11{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_01_spawn_12{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_01_spawn_13{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_01_spawn_14{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_01_spawn_15{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_01_spawn_16{ type:t="Sphere" tm:m=[[-0.537299, 0, 0.843391] [0, 1, 0] [-0.843391, 0, -0.537299] [12197.2, 167.7, -11367.8]] objLayer:i=0 props{ } } airfield_02_start{ type:t="Sphere" tm:m=[[1508.44, 0, 1310.2] [0, 1998, 0] [-1310.2, 0, 1508.44] [12000, -142.177, -12976.4]] objLayer:i=0 props{ } } airfield_02_end{ type:t="Sphere" tm:m=[[0.0436195, 0, 0.999048] [0, 1, 0] [-0.999048, 0, 0.0436195] [13020.9, 103.801, -13343.9]] objLayer:i=0 props{ } } airfield_02_spawn_01{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12459, 103.8, -12783.3]] objLayer:i=0 props{ } } airfield_02_spawn_02{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12462.4, 103.8, -12786.9]] objLayer:i=0 props{ } } airfield_02_spawn_03{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12465.8, 103.8, -12790.5]] objLayer:i=0 props{ } } airfield_02_spawn_04{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12461.1, 103.8, -12781.2]] objLayer:i=0 props{ } } airfield_02_spawn_05{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12464.6, 103.8, -12784.8]] objLayer:i=0 props{ } } airfield_02_spawn_06{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12468, 103.8, -12788.4]] objLayer:i=0 props{ } } airfield_02_spawn_07{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12456.8, 103.8, -12785.3]] objLayer:i=0 props{ } } airfield_02_spawn_08{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12460.2, 103.8, -12788.9]] objLayer:i=0 props{ } } airfield_02_spawn_09{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12463.7, 103.8, -12792.6]] objLayer:i=0 props{ } } airfield_02_spawn_10{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12455.5, 103.8, -12779.6]] objLayer:i=0 props{ } } airfield_02_spawn_11{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12452.1, 103.8, -12776]] objLayer:i=0 props{ } } airfield_02_spawn_12{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12448.6, 103.8, -12772.4]] objLayer:i=0 props{ } } airfield_02_spawn_13{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12457.7, 103.8, -12777.6]] objLayer:i=0 props{ } } airfield_02_spawn_14{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12454.2, 103.8, -12773.9]] objLayer:i=0 props{ } } airfield_02_spawn_15{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12450.8, 103.8, -12770.3]] objLayer:i=0 props{ } } airfield_02_spawn_16{ type:t="Sphere" tm:m=[[0.754973, 0, 0.655755] [0, 1, 0] [-0.655755, 0, 0.754973] [12447.4, 103.8, -12766.7]] objLayer:i=0 props{ } } Air_Spawn_03{ type:t="Sphere" tm:m=[[-107.46, 0, -168.678] [0, 200, 0] [168.678, 0, -107.46] [10400, 1840.28, -5100]] objLayer:i=0 props{ } } Air_Spawn_04{ type:t="Sphere" tm:m=[[-17.4312, 0, 199.239] [0, 200, 0] [-199.239, 0, -17.4312] [11600, 1782.67, -5700]] objLayer:i=0 props{ } } Air_Spawn_08{ type:t="Sphere" tm:m=[[-107.46, 0, -168.678] [0, 200, 0] [168.678, 0, -107.46] [10400, 2366.76, -5100]] objLayer:i=0 props{ } } Air_Spawn_09{ type:t="Sphere" tm:m=[[-107.46, 0, -168.678] [0, 200, 0] [168.678, 0, -107.46] [10400, 943.43, -5100]] objLayer:i=0 props{ } } Air_Spawn_10{ type:t="Sphere" tm:m=[[-107.46, 0, -168.678] [0, 200, 0] [168.678, 0, -107.46] [9587.59, 2610.72, -5100]] objLayer:i=0 props{ } } Air_Spawn_11{ type:t="Sphere" tm:m=[[-107.46, 0, -168.678] [0, 200, 0] [168.678, 0, -107.46] [14149.5, 2610.72, -5100]] objLayer:i=0 props{ } } Air_Spawn_12{ type:t="Sphere" tm:m=[[-17.4312, 0, 199.239] [0, 200, 0] [-199.239, 0, -17.4312] [13974.4, 3450.85, -5700]] objLayer:i=0 props{ } } Air_Spawn_13{ type:t="Sphere" tm:m=[[-17.4312, 0, 199.239] [0, 200, 0] [-199.239, 0, -17.4312] [14000, 3500, -600]] objLayer:i=0 props{ } } Air_Spawn_16{ type:t="Sphere" tm:m=[[-107.46, 0, -168.678] [0, 200, 0] [168.678, 0, -107.46] [10400, 900, -3700]] objLayer:i=0 props{ } } area_01{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [3094.5, 27.3208, -18874.3]] objLayer:i=0 props{ } } area_02{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [3304.82, 27.3209, -18662.3]] objLayer:i=0 props{ } } area_03{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [3216.33, 27.3209, -18751.7]] objLayer:i=0 props{ } } area_04{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [3110.08, 27.3209, -18556.5]] objLayer:i=0 props{ } } area_05{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [3071.71, 27.3209, -18723]] objLayer:i=0 props{ } } area_06{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [2979.12, 27.3209, -18628.6]] objLayer:i=0 props{ } } area_07{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [3176.54, 27.3209, -18621.1]] objLayer:i=0 props{ } } area_08{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [3074.25, 27.3208, -18633.5]] objLayer:i=0 props{ } } area_09{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [3095.68, 27.3208, -18378.2]] objLayer:i=0 props{ } } area_10{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [2828.65, 27.3208, -18605.8]] objLayer:i=0 props{ } } area_11{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [2948.05, 27.3208, -18747.7]] objLayer:i=0 props{ } } area_12{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [3225.13, 27.3208, -18517]] objLayer:i=0 props{ } } area_13{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [3198.8, 27.3208, -18670.1]] objLayer:i=0 props{ } } area_14{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [3129.3, 27.3208, -18778.5]] objLayer:i=0 props{ } } area_15{ type:t="Sphere" tm:m=[[953.12, 0, -953.12] [0, 1347.92, 0] [953.12, 0, 953.12] [-458.879, 27.3208, -15637.3]] objLayer:i=0 props{ } } area_16{ type:t="Sphere" tm:m=[[953.12, 0, -953.12] [0, 1347.92, 0] [953.12, 0, 953.12] [-180.536, 27.3208, -15382.4]] objLayer:i=0 props{ } } area_17{ type:t="Sphere" tm:m=[[953.12, 0, -953.12] [0, 1347.92, 0] [953.12, 0, 953.12] [206.47, 27.3207, -15395.5]] objLayer:i=0 props{ } } area_18{ type:t="Sphere" tm:m=[[953.12, 0, -953.12] [0, 1347.92, 0] [953.12, 0, 953.12] [-110.91, 27.3208, -15762.5]] objLayer:i=0 props{ } } area_19{ type:t="Sphere" tm:m=[[953.12, 0, -953.12] [0, 1347.92, 0] [953.12, 0, 953.12] [41.653, 27.3208, -15621.6]] objLayer:i=0 props{ } } area_20{ type:t="Sphere" tm:m=[[953.12, 0, -953.12] [0, 1347.92, 0] [953.12, 0, 953.12] [-25.6657, 27.3208, -15219.5]] objLayer:i=0 props{ } } area_21{ type:t="Sphere" tm:m=[[953.12, 0, -953.12] [0, 1347.92, 0] [953.12, 0, 953.12] [-80.8777, 27.3208, -15519.8]] objLayer:i=0 props{ } } area_22{ type:t="Sphere" tm:m=[[953.12, 0, -953.12] [0, 1347.92, 0] [953.12, 0, 953.12] [-277.429, 27.3208, -15702.7]] objLayer:i=0 props{ } } area_23{ type:t="Sphere" tm:m=[[953.12, 0, -953.12] [0, 1347.92, 0] [953.12, 0, 953.12] [-108.502, 27.3208, -16138.8]] objLayer:i=0 props{ } } area_24{ type:t="Sphere" tm:m=[[953.12, 0, -953.12] [0, 1347.92, 0] [953.12, 0, 953.12] [349.671, 27.3208, -15718.7]] objLayer:i=0 props{ } } area_25{ type:t="Sphere" tm:m=[[953.12, 0, -953.12] [0, 1347.92, 0] [953.12, 0, 953.12] [111.243, 27.3208, -15970.7]] objLayer:i=0 props{ } } area_26{ type:t="Sphere" tm:m=[[953.12, 0, -953.12] [0, 1347.92, 0] [953.12, 0, 953.12] [-340.137, 27.3208, -15582.2]] objLayer:i=0 props{ } } area_27{ type:t="Sphere" tm:m=[[953.12, 0, -953.12] [0, 1347.92, 0] [953.12, 0, 953.12] [1246.46, 27.3208, -16647.4]] objLayer:i=0 props{ } } area_28{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [1465.21, 27.3208, -16867.5]] objLayer:i=0 props{ } } area_29{ type:t="Sphere" tm:m=[[-953.12, 0, 953.12] [0, 1347.92, 0] [-953.12, 0, -953.12] [1074.76, 27.3208, -16475.4]] objLayer:i=0 props{ } } area_30{ type:t="Sphere" tm:m=[[953.12, 0, -953.12] [0, 1347.92, 0] [953.12, 0, 953.12] [1664.02, 27.3208, -17064.8]] objLayer:i=0 props{ } } Air_Spawn_15{ type:t="Sphere" tm:m=[[-107.46, 0, -168.678] [0, 200, 0] [168.678, 0, -107.46] [10400, 1800, -13100]] objLayer:i=0 props{ } } Air_Spawn_14{ type:t="Sphere" tm:m=[[-17.4312, 0, 199.239] [0, 200, 0] [-199.239, 0, -17.4312] [11600, 1800, -12800]] objLayer:i=0 props{ } } area_31{ type:t="Sphere" tm:m=[[609.641, 0, 0] [0, 609.641, 0] [0, 0, 609.641] [13000, -89, -3400]] objLayer:i=1 props{ } } area_32{ type:t="Sphere" tm:m=[[2113.36, 0, 0] [0, 2113.36, 0] [0, 0, 2113.36] [15050.2, -0.000133, -3440.12]] objLayer:i=0 props{ } } area_33{ type:t="Sphere" tm:m=[[1020.19, 0, 0] [0, 1020.19, 0] [0, 0, 1020.19] [13487, 7.71, -2343.78]] objLayer:i=0 props{ } } area_34{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12234.6, 116.333, -3958.98]] objLayer:i=0 props{ } } area_35{ type:t="Point" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [12173.1, 104.996, -4101.78]] objLayer:i=0 props{ } } } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } } wayPoints{ }