selected_tag:t="" bin_dump_file:t="" mission_settings{ atmosphere{ pressure:r=760 temperature:r=15 } stars{ latitude:r=48 longitude:r=44 year:i=1940 month:i=1 day:i=15 time:r=12 } player{ army:i=1 wing:t="player" } player_teamB{ army:i=2 } mission{ name:t="PBJ1H" level:t="levels/britain.bin" type:t="singleMission" restoreType:t="attempts" optionalTakeOff:b=no campaign:t="UserMissions" environment:t="Day" weather:t="hazy" missionDebriefing:t="" missionBriefing:t="" maxRespawns:i=25 tags{ } missionType{ _Dom:b=no _Conq:b=no _Bttl:b=no } } spectator_points{ } cover_points{ } aiParams{ aiEffectivenessViscosity:r=90 effectivenessDistances:p2=2500, 7000 } } imports{ } triggers{ isCategory:b=yes is_enabled:b=yes "quantum warp drive attack speed"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0 } } conditions{ playerShortcutPressed{ control:t="ID_BOMBS" pressed:b=yes } } actions{ unitSetProperties{ object:t="player" speed:r=777 lockSpeed:b=yes } } else_actions{ } } "infinite ammo"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0 } } conditions{ playerShortcutPressed{ control:t="ID_FIRE_CANNONS" pressed:b=yes } } actions{ playerOptions{ respawnBullets:b=yes aiGunnerEnabled:b=yes } } else_actions{ } } "quantum warp drive stabilizer"{ is_enabled:b=yes comments:t="" props{ actionsType:t="PERFORM_ONE_BY_ONE" conditionsType:t="ALL" enableAfterComplete:b=yes } events{ periodicEvent{ time:r=0 } } conditions{ playerShortcutPressed{ control:t="ID_ROCKETS" pressed:b=yes } } actions{ unitSetProperties{ object:t="player" speed:r=525 lockSpeed:b=yes } } else_actions{ } } } mission_objectives{ isCategory:b=yes is_enabled:b=yes } variables{ } dialogs{ } airfields{ } effects{ } units{ armada{ name:t="player" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [23092.1, 561.734, -46.7449]] closed_waypoints:b=no unit_class:t="pbj_1h" weapons:t="" objLayer:i=1 bullets0:t="m4_75mm_ground_targets" bullets1:t="m4_75mm_new_gun" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=1 count:i=1 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="fire_at_will" skill:i=5 targetAir:b=yes targetGnd:b=yes accuracy:r=1 flareAccuracy:r=1 plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="ACE" task:t="FLY_WAYPOINT" } } way{ } } armada{ name:t="armada_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [21804.4, 418.491, -43.2332]] closed_waypoints:b=no unit_class:t="h6k4" weapons:t="" objLayer:i=1 bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=42 free_distance:r=70 floating_distance:r=50 minimum_distance_to_earth:r=20 altLimit:r=6000 attack_type:t="attack_player" skill:i=1 accuracy:r=0.42 flareAccuracy:r=0.42 targetableByAi:b=yes plane{ wing_formation:t="Diamond" row_distances:r=3 col_distances:r=3 super_formation:t="Diamond" super_row_distances:r=1.5 super_col_distances:r=1.5 ai_skill:t="NORMAL" task:t="FLY_WAYPOINT" } } way{ } } air_defence{ name:t="air_defence_01" tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [22493.4, 174.818, 1122.01]] closed_waypoints:b=no unit_class:t="germ_flakpanzer38_20mm" weapons:t="" objLayer:i=1 bullets0:t="" bullets1:t="" bullets2:t="" bullets3:t="" bulletsCount0:i=0 bulletsCount1:i=0 bulletsCount2:i=0 bulletsCount3:i=0 props{ army:i=2 count:i=42 formation_type:t="rows" formation_div:i=3 formation_step:p2=2.5, 2 formation_noise:p2=0.1, 0.1 uniqueName:t="" attack_type:t="attack_player" accuracy:r=0.42 effShootingRate:r=0.42 targetableByAi:b=yes } way{ } } } areas{ } objLayers{ layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } layer{ enabled:b=yes } }